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[Editor] Bug report window opens up while opening a project
Steps to Repo: 1. Create new project or open an existing project 2. File > "New Project.." 3. Create a new project Actual Result: N... Read more
Black text is drawn instead of white when using EditorStyles.whiteBoldLabel
How to reproduce: 1. Open the attached 'project-1186034.zip' project 2. In the Editor open 'BugReport' > 'Open Window' Expected res... Read more
Console doesn't display rich text correctly if it contains more than 1 l...
To reproduce: 1. Open project attached by the user and "TestScene" scene 2. Hit play and notice console Expected: Rich text with mo... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity 2. Open "Test" scene 3. Enter to Play mode Note: Obser... Read more
Default meshes icons are not shown
Default meshes icons are not shown To repro: 1. In new project add e.g. Cube. 2. In Inspector select Cube (Mesh Filter) component... Read more
Breaking hinge joint 2D while viewing corresponding game object in inspe...
How to reproduce: 1. Open the user-submitted project ("TestProject.zip") 2. Enter Play Mode, observe the Game Window for 3 seconds 3... Read more
Editor crashes on quitting project with unsaved changes if "Verify Savin...
Editor crashes on selecting "Close" or "Don't Save" button from "Save Asset" popup. Save popup appears if "Verify Saving Asset" from... Read more
error CS1679: Invalid extern alias appears if folder have "=" symbol in ...
How to reproduce: 1. Put a = character in front of one folder that is part of the installation path (eg: D:\Programs\=Unity\2018.1..... Read more
[macOS][Editor] Editor crashes while opening the same project
Editor crashes while opening the same project Steps to repro: 1. Create a new project 2. Close asset store window if it is already... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow