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Backgrounds of Editor windows are changed to a texture when method Image...
How to reproduce:1. Open the attached project (case-1261247.zip)2. Enter Play Mode3. In the Game view press 'Button 1' to call Image... Read more
[UnityRemote] Fatal: CheckDisalowAllocation crash when accessing camer
Steps to reproduce:1. Open QA attached project "Stripped_project.zip"2. Connect a mobile device (android/iOS)3. Open "Unity Remote" ... Read more
Prefabbing an object with missing Script component grays out whole Compo...
To reproduce:1. Open the attached Unity project "MultiSpritePreview.zip"2. Click on ZombieFemale prefab3. Inspect the Nothing Select... Read more
[HiDPI] Long selection list in an inspector crops selections on lower re...
Steps to reproduce:1. Open QA attached project2. Select Main camera3. Have 2 displays, one with a larger and the other with a smalle... Read more
Can't "Cut" or "Copy" GameObject Names in the Inspector
Repro steps: 1. Open Unity and create a New Project2. Click on the "Main Camera" or "Directional Light"3. In the Inspector window se... Read more
MacOS sleep functionally auto-recovers but provides "An error occurred" ...
When the user has an active editor window and his computer goes to sleep on a MacOS platform, there is a possibility that at wake-up... Read more
Some unicode characters appear blank when used in names of assets and fo...
There are a lot of unicode characters that the editor currently doesn't support. If you attempt to use an unsupported character in t... Read more
[UI Element] Drop-down icon is overlapping with the text under Editor Co...
Text gets clipped with a dropdown icon when a long text is selected under Editor Controls properties ( eg. EnumPopup, EnumField, Mas... Read more
Cannot mouse scroll trough list exceeding screen heights when using Cust...
1. Open the attached project and "Repro" scene2. Go to Example --> Scroll3. Press on a "Cube" Dropdown button Expected result: Li... Read more
Overriding icons won't work when overriding icons that have a space symb...
How to reproduce:1. Open the user's attached "retheming" project2. Open the Assets folder in the Project Window3. Observe the Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS