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[Themes] About Unity Credit text for The Mono Project is clipped
About Unity Credit text for The Mono Project is clipped with Verdana font. The window displays,"Scripting powered by The Mono Proje"... Read more
Overriding icons won't work when overriding icons that have a space symb...
How to reproduce:1. Open the user's attached "retheming" project2. Open the Assets folder in the Project Window3. Observe the Projec... Read more
Object Selector windows size slider disappears when only items with defa...
How to reproduce:1. Open the attached "1309396_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more
Editor freezes for a moment when moved from one screen to another with d...
How to reproduce:1. With a two-screen setup change one of the screen's resolution scale so they would be different (right-click on d... Read more
[Layout] Built-in Layout options are not available in the 'Layout' dropd...
Built-in Layout options appear missing in the 'Layout' dropdown which is as follows1] 2 by 32] 4 Split3] Wide4] TallRefer attached v... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce:1. Create a new project2. In the Project window open the Assets/Scenes folder3. Open the General Preferences (Edit-... Read more
Toolbar's buttons colors aren't updated when Playmode tint color is chan...
Reproduction steps:1. Open a new Unity project2. Change the "Playmode tint" colour: Editor > Preferences > Colours > "Playm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used