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[Editor] Highlighter does not work well
Hightlighter Feature does not work anymore 0. Using the default layout, select a game object in the Hiearchy window1. Open Bug> H... Read more
[Window Management] Window Titlebar is not aligned with the editor layou...
On maximizing any window, alignment of the Tiltlebar breaks, and also overlaps with window text Steps to repro:1. Create a new proje... Read more
The text in Myanmar language is not being displayed when written in the ...
To reproduce:1. Open an attached project or just create a new one2. Install Burmese( Myanmar language on your keyboard)3. Write some... Read more
[Northstar] Integrate Inter font
Integrate Inter font and make it the default font on all platforms (WIndows, Mac, Linux) in order to fix many readability issues. se... Read more
Package Manager search field's clear button is not displayed when Packag...
How to reproduce:1. Create a new project2. Open Window > Package Manager3. Type 'a' in the search field4. Close Package Manager5.... Read more
Some previews needs to be restyled
Some previews needs to be Northstar restyled. https://unity3d.atlassian.net/browse/EC-141https://unity3d.atlassian.net/browse/EC-434 Read more
Animation and Animator windows have some styling issues
Animation and Animator windows still use old icons and have some coloring and alignment issues. Read more
Sub-header styling for components in the Inspector
See Jira issue: https://unity3d.atlassian.net/browse/EC-488 Read more
Parts of Editor Skin swap back to Professional after restarting the Editor
How to reproduce:1. Open attached project2. Close Unity Editor3. Open Unity Editor Expected result: Editor Skin is unchangedActual r... Read more
[UI] Unwanted padding is added when maximizing editor windows
Steps to reproduce: 1. Create a new project or open an existing one2. Focus on Scene view and press Shift + Space key combination to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default