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[Editor] Highlighter does not work well
Hightlighter Feature does not work anymore 0. Using the default layout, select a game object in the Hiearchy window 1. Open Bug> Hi... Read more
[Window Management] Window Titlebar is not aligned with the editor layou...
On maximizing any window, alignment of the Tiltlebar breaks, and also overlaps with window text Steps to repro: 1. Create a new pro... Read more
The text in Myanmar language is not being displayed when written in the ...
To reproduce: 1. Open an attached project or just create a new one 2. Install Burmese( Myanmar language on your keyboard) 3. Write s... Read more
[Northstar] Integrate Inter font
Integrate Inter font and make it the default font on all platforms (WIndows, Mac, Linux) in order to fix many readability issues. s... Read more
Package Manager search field's clear button is not displayed when Packag...
How to reproduce: 1. Create a new project 2. Open Window > Package Manager 3. Type 'a' in the search field 4. Close Package Manager... Read more
Some previews needs to be restyled
Some previews needs to be Northstar restyled. https://unity3d.atlassian.net/browse/EC-141 https://unity3d.atlassian.net/browse/EC-434 Read more
Animation and Animator windows have some styling issues
Animation and Animator windows still use old icons and have some coloring and alignment issues. Read more
Sub-header styling for components in the Inspector
See Jira issue: https://unity3d.atlassian.net/browse/EC-488 Read more
Parts of Editor Skin swap back to Professional after restarting the Editor
How to reproduce: 1. Open attached project 2. Close Unity Editor 3. Open Unity Editor Expected result: Editor Skin is unchanged Act... Read more
[UI] Unwanted padding is added when maximizing editor windows
Steps to reproduce: 1. Create a new project or open an existing one 2. Focus on Scene view and press Shift + Space key combination ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow