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"Unknown format" is thrown when importing DDS files
How to reproduce:1. Open the attached project "ImageImport.zip"2. Right mouse click on Assets/r8.dds in the Project window3. Click "... Read more
"Unsupported texture format R16 for a swizzle" error and texture is not ...
Reproduction steps:1. Open the attached “IN-89437.zip” project2. Select the “Garage_Grunge” texture from the Project Window3. Reimpo... Read more
Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...
Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more
The application freezes during the AssetBundle loading
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. In the top bar, press “Freeze Repro > Build Bu... Read more
Corrupted mipmaps are generated when using EditorUtility.CompressTexture...
How to reproduce:1. Open the attached “IN-126492” project2. Open the “SampleScene”3. In the toolbar, navigate to Tools > Compress... Read more
"Initialization Mode" and "Update Mode" drop-downs are not localized in ...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Custom Render Texture" Select the asset t... Read more
"Shadowmask" item in the assets "Texture Type" drop-down is not localized
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"2D" -> "Sprites" -> "Triangle" Select the asset to vi... Read more
[Documentation] Texture rendered at different fidelity with Particle Sys...
How to reproduce:1. Open the attached “IN-127332” project2. Open the “StreamingMipmapTestScene”3. Enter Play mode4. Click the “Use Q... Read more
Texture is not applied on a Custom Render Texture when a Cubemap is sele...
How to reproduce:1. Open the attached project “IN-132737”2. In the Project window, select the “Assets/CRT Cubemaps/CRT Cubemap“ Cust... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller