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The y is flipped when Texture2D.ReadPixels from source
How to reproduce:1. Open the attached project “read_pixels_test.zip”2. Enter Play Mode Expected results: The third texture in the Ga... Read more
Arrays textures get damaged when using "Alpha Is Transparency"
How to reproduce:1. Open the user’s attached project “rugby-unity.zip”2. In Project Search type “Player” and open the “Player 185” P... Read more
Platform settings are overriden by a different platform in texture setti...
How to reproduce:1. Open the attached “Project“ project2. Select the “Assets/ChangeFiles/hasAndroidInMeta” asset3. Select the “iOS” ... Read more
Unnecessary amounts of warnings are logged when using Graphics.CopyTextu...
How to reproduce:1. Open the user-attached “CopyTextureSpamBugRepro.zip” project2. Open the “SampleScene” Scene3. Enter Play Mode4. ... Read more
CubemapInspector error spam when a native Cubemap texture is being inspe...
How to reproduce: Open the project “IN_19061” Enter the Play Mode Select the "CubemapRepro" GameObject in the hierarchy. Observe the... Read more
Errors are thrown when selecting a Sprite with a custom default TextureI...
How to reproduce:1. Open the attached project "PlatformTextureSettings.zip"2. In the Project window select "Assets/grab.png"3. Obser... Read more
Texture3D Asset is twice the size when creating Texture3D Asset via script
How to reproduce: Open the attached project "Texture3D bug.zip" Select Assets/Textures/Texture3D.asset Expected results: The Texture... Read more
CreateExternalTexture interprets sRGB parameter as Linear
Reproduction steps: 1. Open user attached project "KtxLoadingSpeed.zip"2. Select "Cube" in the Hierarchy3. In the Inspector set "Col... Read more
Crash on delete_object_internal_step1 when unloading memory
Reproduction steps:1. Open the attached project "UnloadResourceBug2021_3_15f1"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3.... Read more
Crunch Compression is not working when used on a lightmap texture
Reproduction steps:1. Open project “LIGHTMAP issue“2. Select “Assets\Lightmap-0_comp_light” in the Project3. Check “Default\Use Crun... Read more
All about bugs
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