Search Issue Tracker
New BC7 (bc7e) compressor on full red texture results in imperfect red (...
When setting all pixels of a 4x4 texture to red (1,0,0) the new in 2021.2 BC7 compressor (bc7e) changes the values to (0.992,0,0). C... Read more
[MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer ...
Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more
[AsyncLoadInEditor] Crash on SerializedFile::WriteObject() when building...
Steps to reproduce:1. Open the attached “IN-45795” project2. Build the project Expected result: Build completed with a result of ‘Su... Read more
Changing Anisotropic level of a texture should not trigger a re-compression
How to reproduce:1. Open the attached Aniso.zip project2. Select Big texture in the Project window3. Go to the Inspector window, set... Read more
Crunch Compression is not working when used on a lightmap texture
Reproduction steps:1. Open project “LIGHTMAP issue“2. Select “Assets\Lightmap-0_comp_light” in the Project3. Check “Default\Use Crun... Read more
"'_MainTex': Dimensions must match" error if assigning 2D texture to 2D ...
How to reproduce:1. Open project "My project (5).zip"2. Create a Custom Render Texture (Assets>Create>Custom Render Texture)3.... Read more
Texture with Alpha Source set to Create From Grayscale and Alpha is Tran...
Reproduction steps:1. Open attached project "1317030.zip"2. Click on "BaseGround1" in the Assets folder3. In Inspector window, notic... Read more
SpriteMask data is ignored in Sprite when drawing with CommandBuffer.Dra...
How to reproduce:1. Open the user's attached "DrawMask.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the S... Read more
Texture Importer Max Size for Standalone build is not correctly overridden
Reproduction steps:1. Open the user's attached project2. In the Project window, select TooBigTexture asset and observe that Max Size... Read more
NullReferenceException when selecting a Texture2DArray
There are two ways to trigger a NullReferenceException with Texture2DArray: Opening a scene that uses a Texture2DArray. Find the Dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type