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0
votes
Fixed

New BC7 (bc7e) compressor on full red texture results in imperfect red (...

Texture

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Feb 16, 2021

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Version/s: 2021.2.0a4

When setting all pixels of a 4x4 texture to red (1,0,0) the new in 2021.2 BC7 compressor (bc7e) changes the values to (0.992,0,0). C... Read more

1
votes
Fixed

[MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer ...

Texture

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Feb 10, 2021

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Version/s: 2018.4, 2019.4, 2020.1.8f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more

3
votes
Fixed

[AsyncLoadInEditor] Crash on SerializedFile::WriteObject() when building...

Texture

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Jul 21, 2023

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Version/s: 2022.3.5f1, 2023.1.5f1, 2023.2.0b3, 2023.3.0a1, 6000.0.0b11

Steps to reproduce:1. Open the attached “IN-45795” project2. Build the project Expected result: Build completed with a result of ‘Su... Read more

0
votes
Feature Request

Changing Anisotropic level of a texture should not trigger a re-compression

Texture

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Jun 08, 2022

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Version/s: 2018.4.26f1, 2020.1.1f1, 2020.2.0a11

How to reproduce:1. Open the attached Aniso.zip project2. Select Big texture in the Project window3. Go to the Inspector window, set... Read more

0
votes
Won't Fix

Crunch Compression is not working when used on a lightmap texture

Texture

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Feb 03, 2023

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Version/s: 2020.3.45f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b2, 2023.2.0a1

Reproduction steps:1. Open project “LIGHTMAP issue“2. Select “Assets\Lightmap-0_comp_light” in the Project3. Check “Default\Use Crun... Read more

0
votes
Fixed

"'_MainTex': Dimensions must match" error if assigning 2D texture to 2D ...

Texture

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Oct 11, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a10

How to reproduce:1. Open project "My project (5).zip"2. Create a Custom Render Texture (Assets>Create>Custom Render Texture)3.... Read more

0
votes
Fixed

Texture with Alpha Source set to Create From Grayscale and Alpha is Tran...

Texture

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Feb 23, 2021

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Version/s: 2020.2.0a11, 2020.2.5f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open attached project "1317030.zip"2. Click on "BaseGround1" in the Assets folder3. In Inspector window, notic... Read more

4
votes
By Design

SpriteMask data is ignored in Sprite when drawing with CommandBuffer.Dra...

Texture

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Mar 05, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.0b8, 2021.2

How to reproduce:1. Open the user's attached "DrawMask.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the S... Read more

0
votes
Fixed

Texture Importer Max Size for Standalone build is not correctly overridden

Texture

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Mar 09, 2021

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Version/s: 2020.2.0b9, 2020.2.6f1, 2021.2.0a1

Reproduction steps:1. Open the user's attached project2. In the Project window, select TooBigTexture asset and observe that Max Size... Read more

0
votes
Fixed

NullReferenceException when selecting a Texture2DArray

Texture

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Jul 20, 2023

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Version/s: 2023.2.0b1, 2023.3.0a1

There are two ways to trigger a NullReferenceException with Texture2DArray: Opening a scene that uses a Texture2DArray. Find the Dra... Read more

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