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GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...
How to reproduce: 1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene 2. Enter the Play mode 3. Observe the ... Read more
Editor crashes after constantly creating and deleting GameObjects with s...
How to reproduce: 1. Open the attached project ('TMProTestProject.zip') 2. Build and run the project (or simply enter Play Mode) 3. ... Read more
Font Asset created via Font Asset Creator results in corrupted Asset tha...
Reproduction steps: 1. Open the attached project "1334048.zip" 2. In the top toolbar open Window/Text/Font Asset Creator 3. Drag fon... Read more
Crash on tt_cmap4_char_map_binary when rebuilding Library folder
How to reproduce: 1. Open the attached ”1328789_CrashRepro” project Expected result: Project opens Actual result: Project crashes ... Read more
[Text] Default Text preset is not applied when creating a new Text object
Steps to reproduce: 1. Download and open the project "text_preset.zip" 2. Check if the default Text Preset is set to "PixelFont" (Ed... Read more
[TextMeshPro] Text with "LiberationSans SDF - Fallback" Font disappears ...
How to reproduce it: 1. Open the attached project "1324096.zip" 2. Load the "Map 1" Scene 3. Save the Scene by clicking the Menu Bar... Read more
Text is blurry when rendered with TextMeshPro Component but is clear wit...
How to reproduce: 1. Open the user's attached "TMPro3DTextBlurryReproducer.zip" project 2. Open the "arena" Scene 3. Enter Play Mode... Read more
[Text] Windows Failed to load on enabling 'UI Toolkit Live Reload' optio...
From 'Text' windows, when 'Font Asset Creator' or 'Sprite Importer' window is opened then on enabling 'UI Toolkit Live Reload' optio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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