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Symbols that are not Standard ASCII are formatted into different symbols...
To reproduce:1. Open attached project (blank_test_project-master.zip)2. Open SampleScene3. Select BasicStringTest from the Hierarchy... Read more
Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal ...
Reproduction steps:1. Open a project that contains a font with a missing font family and/or style name Reproducible with: 2021.2.0f1... Read more
Several Romanian letters are displayed as "?" symbols in the Editor and ...
Reproduction steps:1. Open the attached "NonAsciiBugReport" project2. Open the "SampleScene"3. Enter Play mode4. Switch the keyboard... Read more
Creating a new Text > Sprite Asset will log an ArgumentNullException
How to reproduce:1. Open the attached project "Beta Test.zip"2. Right Click on Texture in Project View3. Select Create > Text >... Read more
Text is blurry when rendered with TextMeshPro Component but is clear wit...
How to reproduce:1. Open the user's attached "TMPro3DTextBlurryReproducer.zip" project2. Open the "arena" Scene3. Enter Play Mode4. ... Read more
Editor crashes on TextCore.LowLevel.FontEngine.GetGlyphIndex when buildi...
How to reproduce:1. Open the attached project2. Click File > Build Settings3. Build the project Expected result: The game builds ... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce:1. Open the attached project ("FontTest.zip")2. Go to Window -> General -> Test Runner3. In Test Runner, make... Read more
Text flickers when it's copied to a Texture2D and assigned to a Sprite R...
How to reproduce:1. Open the user-supplied project2. Enter Play Mode in the "SampleScene" Scene3. In the Hierarchy window, select th... Read more
[UIElements] Synthesized Characters are missing when the Font Asset is n...
How to reproduce:1. Open the attached project's "case_1227140-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Game View... Read more
[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...
How to reproduce:1. Open the attached project2. Build & Run project on any mobile device3. Go to the UGUI scene (by tapping the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS