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Terrain Details aren't rendered when built on WebGL
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: The Terrain Objects ar... Read more
Terrain creates a "Tree Imposter Texture" for a tree when the tree does ...
Reproduction steps:1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene2. In Memory Profiler capture a snaps... Read more
Tool Settings are not shown
Description: When a tool is selected, it's tool settings must be visible in the Tool Settings, as described in the Unity 23.1 Docume... Read more
[HDRP] [DX12] SG we provide for grass details in our samples flicker on ...
Samples in question: Volvo and Unity Terrain - HDRP Demo Scene Steps to reproduce: 1) Simply open one of the samples above 2) Switch... Read more
[Android][Graphics] Visual artifacts appear when a Terrain has "Draw Ins...
How to reproduce:1. Open the user’s attached “TerrainTest.zip“ project2. Build and Run for Android3. Walk with the character using a... Read more
Crash on "QueryComponentByType" when entering Play Mode if setting "useI...
How to reproduce:1. Open the attached project “Terrain.zip”2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. E... Read more
[mobile] The shape of a Terrain differs when using Draw Instanced with d...
How to reproduce:1. Open the attached Project "TerrainInstancing" with iOS or Android as the Build Target2. Open the Scene "SampleSc... Read more
Crash on TerrainData_CUSTOM_Internal_SetDetailLayer_Injected when using ...
Reproduction steps:1. Open the attached project “IN-29656“2. In the Hierarchy select any child Terrain of the “Map“ GameObject3. In ... Read more
Dropdown menu for Jitter in "Brush Attributes" in Scene View doesn't clo...
How to reproduce:1. Open the project from comments or create a project and set up "Terrain Tools"2. Enter Scene "SampleScene"3. Crea... Read more
"Brush Attributes" values do not change when changing them in the Inspector
How to reproduce:1. Open the project from comments or create a project and set up "Terrain Tools"2. Enter Scene "SampleScene"3. Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS