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Terrain paint details do not render when running a built WebGL project
How to reproduce:1. Open the attached “IN-95249” project2. Open the “SampleScene” Scene3. Observe the Game view4. Build and run a We... Read more
URP Terrain Shaders are always included when building on any target plat...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and under Platform settings enable “Developme... Read more
“Unable to add Renderer to the Scene after Culling” error appears in the...
How to reproduce:1. Open the attached “IN-107078” project2. Open the “SampleScene” Scene3. Observe the Console window Expected resul... Read more
Crash when reimporting fbx asset used as tree by specific Terrain component
How to reproduce:1. Open the attached “IN-103806.zip” project2. Open the “SampleScene”3. Move the Scene View camera closer to the “T... Read more
Layer Dropdown Menus aren't fully visible in Layer Terrain Nodes
Steps to reproduce: Open any HDRP or URP Project with Shader Graph Installed In the Project Browser create a Shader Graph and open i... Read more
Terrain Texture Node Dropdown Menu's options aren't fully visible when s...
Steps to reproduce: Open any HDRP or URP Project with Shader Graph Installed In the Project Browser create a Shader Graph and open i... Read more
[Usability] No separated opacity for the different types of Terrain brushes
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Inconsistent Terrain brush Opacity values between Scene view and Inspector
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Terrain's "Brush Masks" Overlay's default color doesn't match other Over...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceExcep...
Steps to reproduce:1. Create new Unity project2. In Hierarchy create Terrain GO3. Drag Terrain GO to Project window to create Prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template