Search Issue Tracker
URP Terrain Shaders are always included when building on any target plat...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and under Platform settings enable “Developme... Read more
“Unable to add Renderer to the Scene after Culling” error appears in the...
How to reproduce:1. Open the attached “IN-107078” project2. Open the “SampleScene” Scene3. Observe the Console window Expected resul... Read more
Diffuse paremters missing in HDRP TErrain
Steps to reproduce: Create a HDRP project with 6.4 Create a scene with a terrain Add two terrain layers In terrain interface choose ... Read more
Layer Dropdown Menus aren't fully visible in Layer Terrain Nodes
Steps to reproduce: Open any HDRP or URP Project with Shader Graph Installed In the Project Browser create a Shader Graph and open i... Read more
Terrain Texture Node Dropdown Menu's options aren't fully visible when s...
Steps to reproduce: Open any HDRP or URP Project with Shader Graph Installed In the Project Browser create a Shader Graph and open i... Read more
[Usability] No separated opacity for the different types of Terrain brushes
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Inconsistent Terrain brush Opacity values between Scene view and Inspector
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Terrain's "Brush Masks" Overlay's default color doesn't match other Over...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceExcep...
Steps to reproduce:1. Create new Unity project2. In Hierarchy create Terrain GO3. Drag Terrain GO to Project window to create Prefab... Read more
Assigning Material to Terrain throws warning in the Console window
Steps to reproduce:1. Create new Unity Project using empty Universal 3D Template2. In Hierarchy window Create Terrain GO (3D Object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node