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All terrain brushes are Read-Only, and the sliders are missing
Steps:1. Open editor2. Right click in Hierarchy3. Choose 3D object, then Terrain4. Add terrain tools in Package Manager5. View previ... Read more
Trees are highlighted as if they were selected
Steps:1. Create Terrain in new scene2. Add tree in inspector3. Start painting trees to the terrain. All trees are highlighted, and r... Read more
Moving to one Terrain while sculpting/painting another affects the first...
How to reproduce:1. Open the attached "case_1405099" project2. Open the "SampleScene" Scene3. Select the "Terrain (1)" GameObject in... Read more
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more
SpeedTreeImporter fails to assign a proper colour to Billboard vertices ...
How to reproduce:1. Open the user's attached "SpeedTreeBillboardColor" project2. Enter the Play Mode in the "SampleScene" Scene3. Se... Read more
[URP] Terrain isn't affected by Ambient light when created with TerrainT...
How to reproduce:1. Open the user's attached "My project (5)" project2. Observe the Scene view in the "SampleScene" Scene Expected r... Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more
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