Search Issue Tracker
Terrain objects can still be selected when their selection is disabled
How to reproduce:1. Open the attached project named "Case_1251889"2. Open the Sample Scene3. Observe the Hierarchy that every object... Read more
[Terrain] Default terrain from asset store project loses texture on upgrade
Could not recreate this with a new terrain in simple project. Attached project for repro.1. Open attached project. The unity version... Read more
[Tree] Reset functionality does not work in the Tree component
Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project2. Hierarchy > 3D > Tree3. Chan... Read more
Terrain with a custom shader receives a black tint while the Paint Textu...
How to reproduce:1. Open the attached project named "Case_1252634"2. Open the Terrain Scene located in MicroSplat/Core/Examples/Scen... Read more
Brush and Terrain menus in Scene View do not save position on Editor exit
How to reproduce:1. Open the project from comments or create a project and set up "Terrain Tools"2. Enter Scene "SampleScene"3. Crea... Read more
[Terrain] MissingReferenceException is thrown on exiting Prefab mode aft...
MissingReferenceException is thrown on exiting Prefab mode after opening Add tree window in Terrain and focusing on the Add tree win... Read more
Terrain trees are not being culled by the camera's view transform theref...
How to reproduce:1. Open attached project "Tree perf (HDRP).zip" and scene "TEST_SCENE"2. Enter Play mode3. In Profiler window, obse... Read more
[Terrain] Modifying only 'Control Texture Resolution' or 'Base Texture R...
How to reproduce:1. Open attached project "Terrain Bug.zip" and scene "Test"2. In Hierarchy window, select "Terrain" object3. In Ins... Read more
[Tree] Leaf Group Distribution properties slider gets hide on resizing t...
While resizing Inspector window to its minimum width, Leaf Group Distribution properties slider gets hide under Tree component, refe... Read more
[WindZone] Objects are created with the same name in the hierarchy
All newly created WindoZone GameObjects share the exact same name in the Hierarchy, Refer to the attached video. Note: When creating... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS