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Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more
[TextureBlending] Sharp cut edges appear at the border of two overlappin...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select 'Terrain' gameobject in the Hierarchy view; 4. ... Read more
Billboarded leaves on trees not reflecting in the water
Steps to reproduce: - Create a new unity project - Import the attached ReflextTEST.unitypackage - Open the ReflectionTest scene an... Read more
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN 2. Open scene GameScene 3. Press Play 4. In-game press "Create Terrain" 5. Press Middle mous... Read more
[UI][TerrainComponent] There is no ability to customize Terrain Height f...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select Terrain gameobject in the Hierarchy; 4. Go to '... Read more
Terrain is not editable
Reproduction steps 1. Open attached project 2. Open scene "Mountain2" 3. Try editing the terrain Actual result: Terrain is not edi... Read more
[Tree] Crash because of badly set-up tree
Crash when loading scene "07_Begin" Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce: 1. Build Unity Editor from source code in Debug mode 2. Open the attached project "1234531 SpeedTreeImporter asser... Read more
[PaintTexture][Graphics] Sometimes blended textures disappear from Terra...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached 'terrainTextureBlending.unitypackage' package; 4. Notice ... Read more
Heavy frame caused by loading terrain tile using Application.LoadLevelAsync
To reproduce: 1. Open attached project 2. Open loadTerrainScene.unity 3. Open profiler (disable VSync profiling to make bug more ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed