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Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.30f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1371308
Regression
No
[HDRP][URP] Terrain's material property TreeInstanceColor is only set the first submesh
Reproduction steps:
1. Download and open the attached "TerrainTreeColor.zip" project
2. Open the "TreeInstanceColor" scene
3. In the Hierarchy window, select the "Terrain" GameObject
4. In the Inspector window, select "Paint Trees" > "Tree-Spruce-Dense-Medium"
5. In the Scene window, place one tree submesh close to the camera and one further away
Expected result: Both tree submeshes are rendered identically
Actual result: The tree submesh that is further away from the camera is rendered in a different color
Reproducible with: 7.7.1 (2019.4.31f1), 10.6.0 (2020.3.20f1), 11.0.0 (2021.1.24f1), 12.0.0 (2021.2.0b14), 13.0.0 (2022.1.a011)
Notes: 2020.3 and up, the further tree submeshes are rendered with broken shaders instead,
Also reproducible with URP
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