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[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...
What happened:Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto t... Read more
[Terrain] 'Brush Size' Slider indicator disappears when moving it to the...
How to reproduce:1. Create a new project2. Create a Terrain Game Object in the Scene3. Go to Inspector4. Click on 'Paint terrain' bu... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
Terrain brush functionality is disabled in second Inspector when locked ...
How to reproduce:1. Create a new project2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)3. Selec... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene;2. Observe terrain's rendering. Expected result:Terrain is rendered with zer... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene;2. Select 'Terrain' gameobject in the Hierarchy view;3. Select any of the ... Read more
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...
Steps to repro: 1. Open attached project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. Add some height to ... Read more
[Terrain] Editor crashes when deleting speed tree asset files from proje...
Steps to Repo:1. Hierarchy > Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field