Search Issue Tracker
[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...
What happened: Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto ... Read more
[Terrain] 'Brush Size' Slider indicator disappears when moving it to the...
How to reproduce: 1. Create a new project 2. Create a Terrain Game Object in the Scene 3. Go to Inspector 4. Click on 'Paint terrain... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
Terrain brush functionality is disabled in second Inspector when locked ...
How to reproduce: 1. Create a new project 2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain) 3. Select T... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene; 2. Observe terrain's rendering. Expected result: Terrain is rendered with... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene; 2. Select 'Terrain' gameobject in the Hierarchy view; 3. Select any of t... Read more
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...
Steps to repro: 1. Open attached project; 2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 3. Add some height to ter... Read more
[Terrain] Editor crashes when deleting speed tree asset files from proje...
Steps to Repo: 1. Hierarchy > Right-click > 3D Object > Terrain 2. Terrain Component > Paint Trees > Edit Trees > Add Tree 3. Delete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow