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0
votes
Not Reproducible

Shader compilation errors with the NFAA antialiasing effect

Standard Assets

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Apr 01, 2015

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Version/s: 5.0.0p3

The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more

2
votes
Fixed

[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...

Standard Assets

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Attach a Bloom component to the Main Camera- Note how ... Read more

0
votes
Fixed

[StandardAssets][WP8]RollerBall throws errors with mobile input

Standard Assets

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Jan 27, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the standard assets project2. Open scene "RollerBall"3. Make sure mobile input is enabled and the target is s... Read more

0
votes
Fixed

Standard Assets contain missing references

Standard Assets

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Jan 12, 2015

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Version/s: 5.0.0b19

Steps to reproduce:1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/Li... Read more

0
votes
Fixed

[ImageEffects] Unable to change any of the properties of "Bloom And Flar...

Standard Assets

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Jan 15, 2015

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Version/s: 5.0.0b18

Steps to reproduce: 1. Create a new project2. Import 'Effects' standard asset3. Select 'Main Camera' and attach 'BloomAndFlares.cs' ... Read more

0
votes
Fixed

[StandardAssets] ThirdPersonController gets stuck on ledges

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

Walking a ThirdPersonController towards a ledge can get him stuck with no ability to move To reproduce:1. Open attached project2. Op... Read more

3
votes
Not Reproducible

[SampleAssets] ThirdPersonController throws warnings when jumping

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Open attached project2. Open crime.scene3. Enter play mode4. Press space to jump5. Notice the warnings in console:An... Read more

0
votes
Fixed

[StandardAssets] ParticleSystems afterburner is material is not set

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the particlesystems standard unity package2. Select the Afterburner prefab3. Notice that the particle system ... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more

0
votes
Fixed

[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...

Standard Assets

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Feb 06, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project2. Open 'scene'3. Select Main Camera4. It has Edge Detection script... Read more

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