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0
votes
Fixed

Standard Assets contain missing references

Standard Assets

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Jan 12, 2015

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Version/s: 5.0.0b19

Steps to reproduce: 1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/L... Read more

0
votes
By Design

Mobile Input mode of Cross Platform Input ignores regular Input Manager ...

Standard Assets

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Jan 09, 2015

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Version/s: 5.0.0b19

Steps to reproduce: 1. Open Standard Assets example project or import Cross Platform Input package 2. Switch to Android platform 3. ... Read more

0
votes
Fixed

Windows Store Apps is not considered mobile platform by Standard Assets ...

Standard Assets

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Jan 09, 2015

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Version/s: 5.0.0b19

Steps to reproduce: 1. Open Standard Assets example project or import Cross Platform Input package 2. Switch to Windows Store Apps p... Read more

0
votes
Fixed

[Scripts] Several Effect classes are not public

Standard Assets

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Dec 18, 2014

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Version/s: 5.0.0b18

Steps to reproduce: 1. Open a new project 2. Import Effects package 3. Create a script which references, for example, UnityStandardA... Read more

0
votes
Fixed

[Scripting] Types defined in SampleAssets folder are not easily accessib...

Standard Assets

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Dec 17, 2014

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Version/s: 5.0.0b17

Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more

0
votes
Fixed

[SampleAssets] Bloom script causes Null Reference exceptions being thrown

Standard Assets

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Dec 17, 2014

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Version/s: 5.0.0b17

To reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. Select Main Camera 4. It has 'Bloom' script from Sample As... Read more

0
votes
Fixed

[SampleAssets] Projector/Multiply shader does not work with Graphics API...

Standard Assets

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Dec 09, 2014

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Version/s: 5.0.0b14

To reproduce this issue: 1. Import the attached package 2. It has Projector/Multiply shaders from SampleAssets 3. Open 'scene' 4. N... Read more

0
votes
Fixed

FirstPersonController movement doesn't work, script throws not valid loc...

Standard Assets

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Nov 27, 2014

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Version/s: 5.0.0b14

1. Create any project 2. Add Standard Assets Utility, Characters 3. Add prefab FPSController 4. Play the scene 5. You are going to g... Read more

0
votes
Fixed

Referenced Script mising in the 2dCharacter scene

Standard Assets

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Nov 21, 2014

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Version/s: 5.0.0b14

Steps to reproduce : - import the Sample Assets - open the 2dCharacter scene - press play and notice the warning Read more

0
votes
Fixed

ImageEffects: GlobalFog should use along-view distance instead of radial...

Standard Assets

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Nov 21, 2014

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Version/s: 5.0.0b14

Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance"). This makes a mi... Read more

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