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Game view is being rendered on the water in the scene view.
Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with Boot... Read more
Shader compilation errors with the NFAA antialiasing effect
The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more
Not all types are shown in particle scene when built to Android
When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more
Standard Assets contain missing references
Steps to reproduce:1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/Li... Read more
FirstPersonController movement doesn't work, script throws not valid loc...
1. Create any project2. Add Standard Assets Utility, Characters3. Add prefab FPSController4. Play the scene5. You are going to get e... Read more
Referenced Script mising in the 2dCharacter scene
Steps to reproduce : - import the Sample Assets- open the 2dCharacter scene- press play and notice the warning Read more
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce:1. Import the standard assets project2. Open scene "RollerBall"3. Make sure mobile input is enabled and the target is s... Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets- open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
Mouse cursor is being locked when changing the camera in "Car" scene
Steps to reproduce : - import the Sample Assets- open the "Car" scene and press play- switch trough the cameras and notice that the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS