Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0b21
Issue ID
667314
Regression
No
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce:
1. Import the standard assets project
2. Open scene "RollerBall"
3. Make sure mobile input is enabled and the target is set to WP8
4. Enter play mode
5. Notice the errors in console: There is already a virtual axis named Horizontal registered.
UnityEngine.Debug:LogError(Object)
UnityStandardAssets.CrossPlatformInput.VirtualInput:RegisterVirtualAxis(VirtualAxis) (at Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs:38)
UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager:RegisterVirtualAxis(VirtualAxis) (at Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs:59)
UnityStandardAssets.CrossPlatformInput.TouchPad:CreateVirtualAxes() (at Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs:73)
UnityStandardAssets.CrossPlatformInput.TouchPad:OnEnable() (at Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs:56)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment