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Not Reproducible

Votes

0

Found in

5.0.0p3

Issue ID

685757

Regression

Yes

Shader compilation errors with the NFAA antialiasing effect

Standard Assets

-

The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ("#pragma target 3.0"), and because of that, it emits shader compilation errors while building a Windows standalone player.

Comments (3)

  1. XMachinaX

    Jul 31, 2015 12:28

    For those that need a bit more guidance, just add :

    #pragma target 3.0

    at the end of the CGProgram declarations

  2. Michel G

    May 29, 2015 18:16

    How did you fix the compilation error?

  3. Ajinkya

    Apr 18, 2015 17:16

    It did fix the compilation error but it didn't show up in the update. I had to add the declaration on the code on my end.

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