Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.0p3
Issue ID
685757
Regression
Yes
Shader compilation errors with the NFAA antialiasing effect
The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ("#pragma target 3.0"), and because of that, it emits shader compilation errors while building a Windows standalone player.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
XMachinaX
Jul 31, 2015 12:28
For those that need a bit more guidance, just add :
#pragma target 3.0
at the end of the CGProgram declarations
Michel G
May 29, 2015 18:16
How did you fix the compilation error?
Ajinkya
Apr 18, 2015 17:16
It did fix the compilation error but it didn't show up in the update. I had to add the declaration on the code on my end.