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Draw Renderers Custom Pass Variable Rate Shading property is outside its...
Steps to reproduce: Create a new Unity project using the High Definition 3D template Select any GameObject Add the Custom Pass Volum... Read more
DefaultSettingsVolumeProfile helpboxes do not match the new 6.5 helpbox ...
Steps to reproduce: Create a new Unity project using the HDRP template Select the "Assets/Settings/HDRPDefaultResaurces/DefaultSetti... Read more
Render features gets disabled with no console message when Intermediate ...
How to reproduce:1. Create a new project with Universal Render Pipeline (URP)2. Find “PC_Renderer” file using Project window under A... Read more
Rendering into RenderTexture is affected by Camera transforms when using...
Reproduction steps:1. Open the attached “DrawMeshDebug.zip” project2. Open the “Scene” Scene3. Enter the Play mode4. Observe the Gam... Read more
Renderer Light Probe Selection option resets to default when closing and...
How to reproduce:1. Open the attached "IN-88208" project2. Open the Graphics Settings tab (Edit > Project Settings > Graphics)... Read more
Inspector Readme text doesn't update colour on theme change
Steps to reproduce: Create a new URP project. View the Inspector. It should be displaying the URP Readme. * If not open the Readme i... Read more
A "NullReferenceException" error is thrown when trying to Add Tags and L...
How to reproduce:1. Open the “TDS.zip“ project2. Open the “GameScene“ Scene3. Select any one GameObject in the Hierarchy4. Click on ... Read more
Only a solid color is displayed when trying to show normals with DepthTe...
How to reproduce:1. Open the attached project "Reboot.zip"2. Observe the Game view window Expected results: The Scene is visible in ... Read more
Environment Library Asset has incorrect icon on creation
How to reproduce:1. Create a new HDRP Unity project2. Go to Window -> Rendering -> Look Dev -> Environment -> Library -&... Read more
Mipmap Limit Groups long names are not truncated when creating a new Mip...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Quality C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS