Search Issue Tracker
[Particle system] Particle systems are shown with corrupted shaders in p...
1. Shaders for attached explosion were corrupted while merging. 2. Open project attached. 3. Put explosion to scene. 4. Run Playm... Read more
Sub Emitter Module particle systems do not unpause with ParticleSystem.Play
To reproduce: 1. Open attached project 2. Open scene "ParticleSystemBug" 3. Enter play mode - a particle system is created, paused a... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps: 1. Open Test scene from attached... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
[Shuriken] With Inherit Velocity enabled, Particles' vector is the sum o...
1. Open the attached project 'Shuriken' 2. Open the available scene 3. Play scene 4. Click the mouse a small distance away from the ... Read more
[Shuriken] ps->array_size error messages in console with lots of particles
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Scene7_SortingLayers 3. Play. 4. In hierarchy, select: ... Read more
[Collision] Low and Medium Collision Quality does not work
Steps to reproduce. 1. Open attached project's scene "ParticleBug". 2. Enter play mode. 3. Left system's Collision quality is medium... Read more
Particles Mesh creates artifacts with random Start Rotation
To reproduce: 1. Open Unity and create a new project 2. Create Particle system 3. Set Start Rotation between two constants - from 0... Read more
[Hang] Unity hangsup while using too many particles
How to reproduce: 1. Open the attached project 2. In Particle System set Max Particles 100000 3. Emission under Rate set 100000 as w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2D] Spotlight 2D can get 'captured' by the sprite when shadows enabled
- Cannot navigate to Slider elements next to each other horizontally that require "Tab" key press on keyboard when using a gamepad controller
- Crash on Transform_CUSTOM_set_localScale_Injected when opening a Prefab that contains a script calling set_LocalScale during serialization
- [iOS] Player freezes with a warning "A new orientation transaction token is being requested while a valid one already exists" when orientation is changed during runtime on a specific devices
- Category is unselected when reverting changes in the Sprite Library Editor