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0
votes
Fixed

Particle system bounds are incorrect when particles are meshes with offs...

Shuriken

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Oct 15, 2018

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Version: 2018.2.12f1

How to reproduce: 1. Open attached project "ParticlesBounds.zip" and scene "SampleScene" 2. In Hierarchy window, select "GameObject... Read more

0
votes
Active

Editor crashes with DynamicVBO::FillQuadIndexBuffer or freezes when doin...

Shuriken

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Sep 26, 2018

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Version: 2018.2.8f1

How to reproduce: 1. Open attached project "bugdemo" 2. Enter Play Mode Expected result: Editor does not crash/freeze Actual result... Read more

0
votes
Fixed

[MainModule] CustomCulling set to Pause is not preventing the systems fr...

Shuriken

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Oct 12, 2018

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Version: 2018.3.0b4

Repro steps: 1. Play CustomCulling from the attached project 2. Press the spacebar (or use the drop-down) to switch the particle cul... Read more

0
votes
Active

[SubEmitter] Erroneous "Sub-emitters must be children of the system that...

Shuriken

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Oct 11, 2018

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Version: 2018.3.0b6

Repro steps: - Open SubEmitterIssue from the attached project - Enter Playmode - Observe error in the console: "Sub-emitters must be... Read more

0
votes
Fixed

[ParticleSystemForce] The force component collapses the field range onto...

Shuriken

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Oct 10, 2018

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Version: 2018.3.0b4

Repro steps: 1. Open the ExternalForcesIssue scene from the attached project. 2 Leave the effect to preview for about a minute (iss... Read more

0
votes
Fixed

[Editor] Particle System Editor `Show Bounds` displays the incorrect bou...

Shuriken

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Oct 08, 2018

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Version:

1) Click show bounds. Notice how the particles are outside of the bounds. 2) Remove the mesh renderer. The bounds are now correct. Read more

1
votes
Fixed

[particles] Removing the wind module disables particles

Shuriken

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Sep 28, 2018

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Version:

Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more

0
votes
By Design

OnParticleCollision() isn't called for Colliders which are marked as tri...

Shuriken

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Sep 23, 2018

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Version: 2018.2.8f1

Repro steps: 1. Open QA attached project "repro_1083905" 2. Enter Play Mode 3. Observe the Console Expected: The name of the of the... Read more

0
votes
Fixed

Particle system rotation not accurate when parented to an object

Shuriken

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Oct 03, 2018

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Version: 2017.4.12f1

When you have a Particle system parented to an object, and that Particle systems render mode is set to 'Mesh', and the Mesh applied ... Read more

0
votes
Not Reproducible

Particles flicker when GPU Mesh Instancing and Graphics jobs are enabled

Shuriken

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Sep 27, 2018

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Version: 2018.2.5f1

To reproduce: 1. Open the attached project (ParticleInstancingTest.zip) 2. Build and Run for PC Standalone 3. Observe the particle ... Read more

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