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0
votes
Fixed

Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...

Shuriken

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Apr 07, 2019

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Version: 2018.3.6f1

How to reproduce: 1. Open User's attached project 2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2... Read more

0
votes
Fixed

Rotation Speed in Particle System Force Field can't be changed to a nega...

Shuriken

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Apr 06, 2019

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Version: 2018.3.8f1

Steps to reproduce: 1. Create an empty object 2. Add Particle System Force Field component to it 3. Try changing Rotation Speed valu... Read more

0
votes
Duplicate

Particle system Allow Roll = false causes particle to roll when viewed a...

Shuriken

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Mar 28, 2019

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Version: 2018.3.9f1

How to reproduce: 1. Open attached project 2. Open AllowRoll repro Scene 3. Enter the Play Mode 4. Modify Main Camera X and Y rotati... Read more

0
votes
Fixed

Particle rendering inconsistencies between Windows and macOS when a part...

Shuriken

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Mar 20, 2019

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Version: 2018.3.9f1

How to reproduce: 1. Open the attached project 2. Open the SmapleScene from the Assets folder 3. Enter the play mode Expected: Part... Read more

0
votes
Active

Pressing "f" over the Scene View to focus on a Particle System zooms to ...

Shuriken

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Mar 23, 2019

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Version: 2018.3.9f1

How to reproduce: 1. Open the attached project "case_1139865-ParticleFocus" and scene "SampleScene" (https://oc.unity3d.com/index.ph... Read more

0
votes
Fixed

GenerateParticleGeometry<0,1,0,0> Crash when changing TextureSheetAnimat...

Shuriken

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Mar 06, 2019

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Version: 2018.3.7f1

Steps to reproduce: 1. Open QA-supplied project ("Repro.zip") 2. Open Scene ("SampleScene") and select the Game Object with a Partic... Read more

0
votes
Fixed

[GPU Instancing] Sort Mode does not work for GPU instanced meshes

Shuriken

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Mar 21, 2019

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Version: 2019.1.0b7

Repro steps: 1. Open SampleScene from the attached project 2. Simulate the particle system (it will play 3 quick bursts) 3. Confirm ... Read more

0
votes
Fixed

[GPU Instancing] Extra mesh particles are being spawned when using GPU i...

Shuriken

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Mar 21, 2019

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Version: 2019.1.0b7

Repro steps: 1. Open SampleScene from the attached project. 2. Ensure that GPU instancing is enabled on the particle system 3. Simul... Read more

7
votes
Fixed

Frame Debugger breaks Editor windows when cycling through drawcalls with...

Shuriken

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Mar 12, 2019

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Version: 2018.3.8f1

How to reproduce: 1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene 2. Check that the 'Dynamic Batching' ... Read more

0
votes
Active

Particle rendered using Render Texture has a small jittering when Size O...

Shuriken

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Feb 25, 2019

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Version: 2018.3.1f1

How to reproduce: 1. Import the attached ParticleScalBug.package 2. Open the "Base Test" scene 3. Enter the play mode and inspect p... Read more

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