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0
votes
By Design

[SubEmitter][Collision] Sub emitters spawn at the wrong location and don...

Shuriken

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Sep 20, 2016

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Version/s: 5.5.0b4

Repro steps: 1. Open ParticleTests_SubEmitterModule scene from attached project.2. Press play.3. Observe:- how the collision of the ... Read more

0
votes
Duplicate

[SubEmitter] Crash playing a scene with prefab from asset store package

Shuriken

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Feb 24, 2017

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Version/s: 5.6.0b10

Crash in asset store bash package. Repro steps:1. Open Scene1 from attached project2. Press play3. Crash Notes:- Regression, does no... Read more

0
votes
Fixed

WorldSpace EmitOverDistance ParticleSystem detects invalid move when Rig...

Shuriken

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Feb 16, 2017

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Version/s: 5.5.1p1

To reproduce:1. Open attached project2. Run scene3. Select DeactivateIsKinematicOnThis object deactivate Is Kinematic on rigidbogy4.... Read more

1
votes
Fixed

[Deferred] Halo is visible through object if scene contains particle sys...

Shuriken

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Sep 27, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project "835710.zip"2. Open scene "BugRepro/Halo" and run it3. Notice that halo is visible thro... Read more

0
votes
Fixed

[Emit] Using Emit() spawns particles in the wrong location when the syst...

Shuriken

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Sep 28, 2016

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Version/s: 5.5.0b6

Particle systems offset from the origin point emit particles at the wrong location when Emit() is used. Repro steps:1. Open Scene1 f... Read more

0
votes
Fixed

Particle System mesh mode for shape not showing material index when usin...

Shuriken

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Sep 30, 2016

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Version/s: 5.5.0b4

To reproduce:1. Create a new project2. Add particle system to scene3. In inspector, go to Shape and select "Mesh"4. Tick "Single Mat... Read more

0
votes
Fixed

[Animation] Not all Shuriken properties can be animated.

Shuriken

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Oct 03, 2016

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Version/s: 5.5.0b3

[Don't peer-review] Not all particle properties can be animated.Brought up by user regarding min/max bursts: https://feedback.unity3... Read more

0
votes
Fixed

Particle system is stuttering in the Game view with Selective Glow

Shuriken

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Oct 03, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. Select the "Particle System" gameobject in the Hierarchy window3. Select ... Read more

0
votes
Fixed

[Shuriken] Expose Maximum Particle Timestep to the public API

Shuriken

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Oct 10, 2016

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Version/s:

All other time constants are exposed, like "Time.maximumDeltaTime" and "Time.fixedDeltaTime" etc. But there is no such like: Time.ma... Read more

0
votes
By Design

[Line Renderer] Line renderers behaving differently in 5.6

Shuriken

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Feb 24, 2017

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Version/s: 5.6.0b3

1. Download Particle Lines asset store project by Unluck Software2. Open PL Demo Scene3. Press play and select PL Blaze 04 effect4. ... Read more

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