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Can't generate lighting when crunch compressed textures are used
How to reproduce:1. Open user-attached project “FailToDecode”2. Open the “SampleScene” scene3. In the Lighting window click Generate... Read more
[Shadows] Shadows flicker when camera is moving
How to reproduce:1. Open the attached project2. Enter the Play mode3. Inspect the shadows in the scene view Actual: Shadows flicker ... Read more
Clipping artifacts are shown on a realtime spotlight cookie
Steps to repro: 1. Open attached project ad 't1' scene;2. Select 'Main Camera' gameobject;3. In the Inspector drag Camera's Rotation... Read more
Skybox Material is applied when the Material is hovered over the Scene v...
How to reproduce:1. Open the attached "1294030_Repro" project2. From the Project window hover the "Skybox01" Material over the Scene... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce:1. Create a new scene2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF)3. Open Proj... Read more
Direct real time light is not applied to dynamic objects using real time...
How to reproduce: 1. Create a new project.2. In the Lighting window uncheck Baked GI and Automatic baking.3. Create a 3D Object Sphe... Read more
[Shadows] Point light shadows hardcoded bias lead to peter panning
How to reproduce: 1. Open the attached project and "bug_1" scene in it.2. Observe cube shadow with some offset from the cube edge (C... Read more
Scenes have no ambient lighting after scene switching
I talked to Vladimir, this issue seems to be different than https://jira.unity3d.com/browse/UUM-1345, so I make this new bug report.... Read more
Light on a GameObject that has a Reflection from a Terrain is Baked vice...
Steps to reproduce:1. Open the attached project "Case_1143778"2. Navigate to Project -> Assets -> Scenes and open "SampleScene... Read more
2018.3: TextField next to Slider broken
To reproduce:1. Create new scene2. Select Directional Light GameObject Actual: Textfield next to sliders displayed incorrectly. Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS