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Mixed lighting does not differentiate between static and non-static obje...
Steps to reproduce: 1. Download and open the attached object Optional: clear and build lighting data 2. Enter Playmode 3. Observe Ob... Read more
[Light mapper] GPU baking with 1 bounces is faster than 0 bounces
Steps to reproduce: 1) Open a new scene 2) Add a few static objects 3) Bake with 1 bounces and take note how much time it took 4) B... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project 2. Create Hierarchy ... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In scene view, slowly zoom in on "Cube" object 4. Notice that... Read more
Standard (Transparent) Materials Get Shadowed Highlights
To reproduce: 1. Open attached project 2. Open UYSHine scene 3. Notice that one of the spheres are reflecting blue light Reproduci... Read more
Directional light is lighter in 5.3+
Steps to reproduce: 1. Download attached project "Lighting Issue.zip" 2. Open it, and its only scene "Test", notice differences betw... Read more
Shadows get unexpectedly culled when adjusting Scene window size, Camera...
Reproduction steps: 1. Open the project in "BIR.zip" 2. In Scene, zoom out until you can see the entire Shadow of the Cylinder 3. T... Read more
Lighting is inconsistent in 2018.1 for terrain asset
Testing the Asset Store pack "Fast Shadow Projector", the TerrainScene lighting is wildly different from 2017.3. I can't figure out ... Read more
Light on a GameObject that has a Reflection from a Terrain is Baked vice...
Steps to reproduce: 1. Open the attached project "Case_1143778" 2. Navigate to Project -> Assets -> Scenes and open "SampleScene" 3.... Read more
Shadowmask mode in the new version of lighting window is not working pro...
To reproduce: 1. Open attached project 2. Build lighting 3. Notice a white static plane with baked shadows from a large static cube... Read more
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