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0
votes
By Design

[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...

Shaders

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Nov 29, 2017

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Version/s: 5.6.4p3

To reproduce: 1. Open project 2. Play scene Expected: both quads with 'smoke clouds' will be identical Actual: right quad is a bit ... Read more

0
votes
Fixed

Assertion failed: Shader Compiler Socket Exception when certain Shaders ...

Shaders

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Nov 14, 2017

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Version/s: 5.6.4f1

To reproduce: 1. Open the attached project; 2. Attempt to Build the project. Expected result: Unity builds the project successfully... Read more

0
votes
Fixed

Objects using the Mobile Bumped Specular 1 Directional Light shader rece...

Shaders

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Feb 13, 2018

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Version/s: 5.6.5p1

Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more

0
votes
By Design

Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's

Shaders

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Feb 21, 2018

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Version/s: 5.6.4p3

Steps to reproduce: 1. Open attached project "WaterBug.zip" 2. Inspect "SimpleShader_Bug.shader" 3. Uncomment line 19 "#define UNITY... Read more

0
votes
Won't Fix

Shader cannot find 'frag_surf' and 'vert_surf' and throws errors in the ...

Shaders

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Mar 16, 2018

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Version/s: 5.6.4f1

Reproduction steps: 1. Download user's project and open in Unity 2. Select "InstancedAngelFishShader" shader in Assets 3. In Inspect... Read more

0
votes
Fixed

[Shader compiler] Branching in shader broken in GLCore or Metal

Shaders

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Jun 11, 2017

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Version/s: 5.6.1f1

Steps: 1. Open user's RayTrails.zip project 2. Switch to OpenGLCore if you are using Windows 3. Observe the rendering of the object ... Read more

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