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Incorrect rendering result if you modified vertex position from shader a...
How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more
Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more
[Shaders] Material Shader's dropdown list button doesn't collapse the li...
The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else cl... Read more
[Shaders] Replacement shader works only in the editor
Steps to reproduce: 1. Open attached project 2. Build & Run 3. Observe that color is written out during the depth write pass Expect... Read more
Standard Shader loaded from Asset Bundle loses transparency in Game View
How to reproduce: 1. Open the attached 'Transparent Shader Asset Bundle Issue.zip' project 2. Open 'SampleScene' Scene 3. Enter Play... Read more
Distorted colors in the Game view of "The Blacksmith: Environments" Asse...
How to reproduce: 1. Open attached Unity project "blacksmitenv2" 2. Load scene "bridge_small_02" Expected Result: Game view is load... Read more
[Shaders] Procedurally instanced surface shaders won't compile with erro...
Reproduction steps: 1. Open the attached project. 2. Play the 'Instancing' scene. Actual behavior: The shader will not compile with... Read more
Changes to .cginc files does not cause shaders in different directories ...
Reproduction steps: 1. Open "CGIncludeBug.zip" project 2. Open "Test" scene 3. See that both Quads are yellow 4. Open the "Include.... Read more
[SRP]_ScreenParams gives frame buffer size instead of current RT size
To reproduce: 1) Open re-attached project and scene 2) Open Frame Debugger 3) Enable it 4) Check "Draw Mesh Cube" event Expected: R... Read more
[Shaders] #pragma target 3.5 is not supported on OpenGL3.3
To reproduce: 1. Open attached project 2. Open ShaderTargetLevel Expected vs Actual: Shader should work properly if pragma target i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file