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5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

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Apr 06, 2017

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Version/s: 5.5.0p4

Reproduction steps: 1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip). 2) Open "MobileBloom.shader". 3) Ob... Read more

0
votes
Won't Fix

Indirect Instanced Rendering does not support Lambertian lighting

Shaders

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Mar 30, 2017

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Version/s: 5.6.0f2

When instancing cubes in play mode, the ones that use Indirect Lambert shading become unlit. Steps to reproduce: 1. Open attached ... Read more

0
votes
Won't Fix

Creating material from shader freezes Unity

Shaders

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Apr 06, 2017

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Version/s: 5.6.0f3

To reproduce: 1.Open a new project 2.Import "GPUDriverCrash.shader" 3.Create material from that shader Expected result: material is... Read more

0
votes
Fixed

NullReferenceException and broken Shader Variant display when shader ass...

Shaders

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Sep 03, 2018

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Version/s: 2017.4.10f1

Steps to reproduce: 1. Start a new project 2. Go to project view and add a Shader 3. Add a Shader Variant Collection and assign the ... Read more

0
votes
Fixed

Changes to .cginc files does not cause shaders in different directories ...

Shaders

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Oct 06, 2017

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Version/s: 2017.1.2f1

Reproduction steps: 1. Open "CGIncludeBug.zip" project 2. Open "Test" scene 3. See that both Quads are yellow 4. Open the "Include.... Read more

0
votes
Fixed

[Shaders] Procedurally instanced surface shaders won't compile with erro...

Shaders

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Oct 06, 2017

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Version/s: 2017.3.0b3

Reproduction steps: 1. Open the attached project. 2. Play the 'Instancing' scene. Actual behavior: The shader will not compile with... Read more

0
votes
Fixed

[macOS] Editor crashes on start,after porting to mac and adding preloade...

Shaders

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Apr 07, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Create a new project on Windows 2. Save the project 3. Open the project in a Mac (OS 10.12.4) 4. Open "Edit" -> "Pr... Read more

1
votes
Fixed

Precision is significantly lower with ImageEffectTransformsToLDR in 5.6 ...

Shaders

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Apr 10, 2017

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Version/s: 5.6.0f3

When using a post-effect that relies on ImageEffectTransformsToLDR, a lost precision on lower intensity values is seen. Steps to r... Read more

0
votes
By Design

Object with Fade shader leaves render artifact on object with Opaque sha...

Shaders

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Apr 12, 2017

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Version/s: 5.6.0f3

To reproduce: 1.Open attached project "artifact" 2.Select Main Camera from the hierarchy 3.Move the main camera to the left Expecte... Read more

0
votes
Fixed

Shader errors appear in console after building "PostProcessing" asset on...

Shaders

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Apr 15, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Open project attached (VulkanCompilation.zip). 2. Build it for Vulkan. Expected result: Build will be comple... Read more

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