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Material is not applied to the GameObject when ColorMask's RenderTarget ...
To reproduce:1. Open attached project;2. Run asdf scene;3. Press on Plane and see that is White (should be red);4. Open shader _0;5.... Read more
Sharp, glossy outlines when terrain textures intersect
If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that ... Read more
Shader compiler considers '//' after #pragma directive as an input variant
Steps to repro: 1. Open attached project;2. In the Project folder go to Assets -> Materials;3. Open 'StandardTest' shader; 4. Not... Read more
[SpriteRenderer] Tangent values are not correct on mobile
How to reproduce:1. Open attached project2. Build to mobile device3. Compare visuals to editor (Images included) Reproduced on: 5.6.... Read more
[Shaders, MacOS, WebGL] Shader Rendering Incorrectly on remotely downloa...
To reproduce:1. Open attached project "HairTest.zip"2. Open "test.unity" scene3. Enter play mode4. Observe as a new hair model appea... Read more
Surface Shader Compiler compiles for additional non-selected APIs
Steps to reproduce:1. Download and open the attached project2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSurfa... Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce:1. Create a new Unity project2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading se... Read more
Enum shader property does not allow fraction selection in drop-down menu
When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce:1. Open attached project2. Open ShadowMeta.cginc3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)... Read more
[Metal] Half-precision literal in HLSL is translated to float literal by...
Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more
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