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0
votes
Fixed

Shaders: hlsl2glsl generates a double under-score (__) for some mutable ...

Shaders

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Sep 24, 2013

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Version/s: 4.2.1f4

When a shader modifies a global variable that starts with underscore, then hlsl-to-glsl translator produces a double-underscore name... Read more

0
votes
Fixed

Shaders: can't translate function return qualifiers into GLSL

Shaders

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Sep 25, 2013

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Version/s: 4.3.0b3

HLSL allows qualifiers like "static" or "const" on function return values. This seems to not be supported by Unity's hlsl-to-glsl tr... Read more

0
votes
By Design

Reimporting a shader makes all materials in scene forget undeclared pro...

Shaders

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Sep 25, 2013

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Version/s: 4.3.0b3

Reimporting a shader makes all materials in scene forget undeclared properties set from code. This is kind-of-an-edge case. In the ... Read more

0
votes
Won't Fix

Reimporting shaders causes memory usage to increase on Mac+GeForce650M

Shaders

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Oct 03, 2013

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Version/s: 4.3.0b4

To reproduce: 1. Open project Shader recompile 2. Select some or all shaders 3. Reimport them n times 4. Notice that after each reim... Read more

7
votes
Fixed

Failed to load shaders after alt tabbing

Shaders

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Oct 03, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - build both scenes - open the stand alone build and press play - immediately pr... Read more

1
votes
Fixed

Shaders: FACE/VFACE semantic is not supported

Shaders

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Oct 10, 2013

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Version/s: 4.2.1f4

Support for VFACE HLSL semantic is very inconsistent. Cg has some codegen issue (for d3d9 and only accepts FACE semantic), OpenGL ac... Read more

0
votes
Fixed

Shader with faceforward() doesn't compile since 4.2

Shaders

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Oct 15, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - create a new project on 4.1 - import the shader - save the project - open it in 4.2+ and notice the shader ... Read more

0
votes
Fixed

Default propertes for shaders only allow Texture2D types, not RenderText...

Shaders

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Oct 28, 2013

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Version/s: 4.3.0b6

To reproduce: 1. Create new project 2. Import the attached shader 3. Notice that the default properties for the shader is set to "Te... Read more

0
votes
Fixed
0
votes
Fixed

Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...

Shaders

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Oct 31, 2013

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Version/s: 4.3.0f1

Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce: 1. Open attached project 2. Bui... Read more

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