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ComputeBufferType.Constant is incompatible with ComputeShader
How to reproduce: 1. Open the attached project ("case_1184416-ComputeCBufferBug") using the EnvIronman VM (optional) (more informati... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce: 1. Open attached project "Case_1186752" 2. Navigate to Project -> Assets and select "Cutout Hlsl" shader 3. In t... Read more
Custom Shader for Custom Render Texture is not loaded in Build when Shad...
How to reproduce: 1. Open attached project ("SharderRepro.zip") 2. Build and Run the project Expected result: Custom shader is load... Read more
Shader internal error when Building for iOS or Android
Steps to repro: 1. Create a new project and add Island.shader attach to a report 2. Create a new material, add shader to it 3. Add ... Read more
Bitfield extraction in hlsl can overwrite its own operand when compiling...
To reproduce: 1) Open the attached project and scene 2) Play it Expected: The console outputs '1' Actual: It outputs '0' Reproduce... Read more
Shader [Gamma] attribute is ignored when MaterialPropertyBlock.SetFloat(...
How to reproduce: 1. Open the Sample Scene of the attached project "1189653.zip" 2. Enter Play mode 3. Investigate the 2 Cubes in th... Read more
Shaders compile as Shader Model 4+ even though the Graphics API is set t...
To reproduce: 1. Open the user's attached project 2. Select the "SahderBug" shader in the Assets folder 3. Set the Compiled code onl... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce: 1. Open the attached 'TextureStreamingDebug.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Press '... Read more
Shader 'Compiled Code' settings cannot be reset to default after being c...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Select the Shader and change some of the ... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Set the Albedo Default Map to any texture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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