Search Issue Tracker

0
votes
Won't Fix

Multiple shader variant _ALPHABLEND_ON w/ optional parameter alpha:premu...

Shaders

-

Feb 12, 2016

-

Version/s: 5.3.2p3

Steps to reproduce:1. Create new "Standard Surface Shader"2. Replace line 14 (#pragma surface surf Standard fullforwardshadows) with... Read more

0
votes
Duplicate

[compute] HLSLcc times out compiling complex shaders (exponential comple...

Shaders

-

Sep 08, 2015

-

Version/s: 5.2.0f3

How to reproduce: 1. Import the attached shaders (Compute.zip) into a project2. Give them time to compile- Note that it takes a real... Read more

0
votes
Won't Fix

[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...

Shaders

-

Aug 27, 2015

-

Version/s: 5.2.0f2

How to reproduce: 1. Open attached project in 4.62. Build to iOS and run- Note the frame time in the FPS debug window in Xcode3. Ope... Read more

0
votes
By Design

[Skybox] Procedural Skybox Sun changes size when switching between Simpl...

Shaders

-

Jul 08, 2015

-

Version/s: 5.2.0b1

Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached:a. In Test ... Read more

0
votes
Fixed

[ShaderCompiler] Line is not compiled if TAB is used instead of space in...

Shaders

-

Jul 09, 2015

-

Version/s: 5.1.1p3

Steps to reproduce: 1. Open the attached project2. Reimport the DepthWriter shader located in Assets/MappingTest folder to force it ... Read more

0
votes
By Design

Hidden/Post FX/ shaders with cginc file source fails to compile and thr...

Shaders

-

Jul 14, 2018

-

Version/s: 2018.2.0f2

To reproduce:1. Create a new project with LW VR template2. In the package manager, add PostProcessing3. Change building settings to ... Read more

1
votes
By Design

[ComputeShader] Invalid buffer count while Dispatching Indirectly

Shaders

-

Sep 05, 2017

-

Version/s: 2017.1.0f3

Reproduction steps: 1. Open "IndirectBug.zip" project2. Open "TestScene" scene3. Enter Play Mode4. See "Pre Count" and "Post Count" ... Read more

0
votes
Won't Fix

Having calculations that use _Time in sin() will have inconsistent resul...

Shaders

-

Jun 22, 2016

-

Version/s: 5.3.5p4

Reproduction steps:1. Open the attached project '_Time'2. Open the available scene3. Play scene and observe the material behavior4. ... Read more

3
votes
Won't Fix

[Shaders] D3DCompiler crashes with too large shader arrays (_CxxThrowExc...

Shaders

-

Feb 25, 2016

-

Version/s: 5.4.0b8

Shaders that try to use arrays larger than 64kb in size crash the shader compiler. Missing _CxxThrowException implementation in the ... Read more

1
votes
Fixed

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

-

Feb 16, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.