Search Issue Tracker
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project 2. Make sure D3D9 is target graphics API 3. Observe the scene 4. Change target gra... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material". 2. Change shader to "Standard". 3. Notice that emissive is not red (its blue, because I changed i... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more
Shader preprocessor ignores Unity platform defines
How to reproduce: 1. Open new project 2. Import attached shader into project 3. Place two planes one above another 4. Create a mat... Read more
Unity freezes when adding variants to ShaderVariantCollection for shader...
Steps to reproduce: 1) Download attached project 'BugReproShaderVariants.zip' and open in Unity 2) In the Project window, click on ... Read more
Changing the standard shader render mode via script doesn't work in build
Steps to reproduce: 1. Create a new Unity 3D project 2. Import attached Unitypackage 3. Open "Demo" scene 4. Press play 5. Try to mo... Read more
[macOS] Editor crashes on start,after porting to mac and adding preloade...
Repro steps: 1. Create a new project on Windows 2. Save the project 3. Open the project in a Mac (OS 10.12.4) 4. Open "Edit" -> "Pr... Read more
[Batching] Unlit shader changes drastically when cloning gameObject and ...
Steps to reproduce: 1. Download and open attached project "WaterEffect.zip" 2. Open "test" scene 3. There are three "circle" object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow