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0
votes
By Design

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

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Dec 09, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Make sure D3D9 is target graphics API 3. Observe the scene 4. Change target gra... Read more

2
votes
Fixed

InstanceID is not transferred from vertex to domain shader

Shaders

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Jun 24, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more

0
votes
Fixed

[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...

Shaders

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Apr 23, 2015

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Version/s: 5.1.0b3

1. Select material "New Material". 2. Change shader to "Standard". 3. Notice that emissive is not red (its blue, because I changed i... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

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Feb 19, 2015

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Version/s: 5.0.0f3

Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more

0
votes
By Design

Shader preprocessor ignores Unity platform defines

Shaders

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Feb 18, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open new project 2. Import attached shader into project 3. Place two planes one above another 4. Create a mat... Read more

0
votes
Fixed

Unity freezes when adding variants to ShaderVariantCollection for shader...

Shaders

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Aug 02, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1) Download attached project 'BugReproShaderVariants.zip' and open in Unity 2) In the Project window, click on ... Read more

0
votes
By Design

Changing the standard shader render mode via script doesn't work in build

Shaders

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Aug 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Create a new Unity 3D project 2. Import attached Unitypackage 3. Open "Demo" scene 4. Press play 5. Try to mo... Read more

0
votes
Fixed

[macOS] Editor crashes on start,after porting to mac and adding preloade...

Shaders

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Apr 07, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Create a new project on Windows 2. Save the project 3. Open the project in a Mac (OS 10.12.4) 4. Open "Edit" -> "Pr... Read more

0
votes
By Design

[Batching] Unlit shader changes drastically when cloning gameObject and ...

Shaders

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Sep 26, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Download and open attached project "WaterEffect.zip" 2. Open "test" scene 3. There are three "circle" object ... Read more

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