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0
votes
Fixed

Standard shader: Shiny surfaces appear black, if scene has no default re...

Shaders

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Aug 12, 2014

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Version/s:

Standard shader: Glossy (metal) surfaces appear black, if scene has no default reflection set. Since we're talking on PBR, I assume ... Read more

1
votes
Fixed

Using ViewDir in custom Lightmap functions in shaders doesn't work

Shaders

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Jun 13, 2014

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Version/s: 4.5.0f6

Open the project. Observe the two pink spheres The sahders on these spheres try and use custom lightmap functions including the op... Read more

0
votes
Postponed

[Standard][Keywords] Material EmissionColor set from Code does not set a...

Shaders

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Aug 17, 2014

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Version/s: 5.0.0a19

To reproduce this bug: 1. Open the attached project 2. Open test material 3. Select TestMaterial, set any color you like in Emissio... Read more

0
votes
Fixed

The "#include" directive doesn't take the #ifdef/#endif into account for...

Shaders

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Aug 27, 2014

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Version/s: 4.5.1f3

The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more

0
votes
Won't Fix

Shader compiler hangs on 4.5 in SpaceGraphicsToolkit package shaders

Shaders

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May 28, 2014

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Version/s: 4.5.0f6

Shader compilers run out of memory in some shaders of SpaceGraphicsToolkit package. Seemingly a regression in 4.5.x; worked in 4.3. Read more

0
votes
Not Reproducible

Directional light shadows make artifacts on back faces using cutout stan...

Shaders

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Sep 05, 2014

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Version/s: 5.0.0b2

When the standard shader in cutout mode is applied to an object and the camera's rendering path is legacy (two-pass) deferred, artif... Read more

0
votes
Fixed

Skybox with Standard shader does not render on iOS/WP8

Shaders

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Sep 10, 2014

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Version/s: 5.0.0b3

Skybox component fails to draw Standard shader skybox on WP8.1 Steps to reproduce: 1. Download attached project 2. Build and run to ... Read more

0
votes
Not Reproducible

Shader compiler error initializing platforms in 5.0 on older OSX versions

Shaders

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Sep 11, 2014

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Version/s: 5.0.0b3

On some older OS X versions (< 10.8?), Unity 5.0 shader compiler fails to initialize, but only on some configurations Read more

0
votes
Fixed

Universal: shader does not retain specular colour when updating from legacy

Shaders

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Sep 11, 2014

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Version/s: 5.0.0b4

To reproduce this bug: 1. Open the attached project 2. Open the 'scene' 3. Select 'ground - Ferny Bank - bump' material in the proj... Read more

0
votes
Not Reproducible

[Standard] when you deselect an object when normal maps value is changed...

Shaders

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Sep 11, 2014

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Version/s: 5.0.0b3

To reproduce this bug: 1. Open the project 2. Open the scene "Test Plane". 3. Click on the plane. At first, the plane should seem ... Read more

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