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[Android] [iOS] GLSL shader compilation failure on some mobile devices
Steps to reproduce: 1) Download attached project 'UnityGLSLBug-Unity522.zip' 2) Build and run 'TestingGLES' scene on a devcie Note:... Read more
Unity outputs a warning in a Windows 64bit Standalone Player when using ...
To reproduce: 1. Open attached project 2. Build & Run a Windows 64bit Standalone Player 3. Open player log file "C:\Users\%UserName%... Read more
[UI?] After multiple m_size < k_reference_bit errors Unity crashes at Fu...
Steps to reproduce: 1. Open attached project "774423.zip" 2. Open scene "Assets/Scenes/GameScene" 3. Run it 4. Press TAB twice 5. N... Read more
[OSX] RenderSurface attachment asserts on various projects, in 5.4 beta ...
Steps to reproduce: 1. Open Unity; 2. Open attached project; 3. Open "1.unity" scene; 4. Notice that there are 3 planes in the sce... Read more
Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)
To reproduce: 1. Open attached project; 2. Open "shaderTest" scene; 3. Add "CameraShaderBehaviour" script to main camera; 4. Toggle ... Read more
4.5+ shader compiler hangs on windows when entering play mode
Closed: Number of fixes for shader compiler were added in Unity 5 cycle. User doesn't experience it anymore in 5.1. UnityShaderComp... Read more
[Standard|iOS] Directional light appears with artifacts on object with t...
1. Open attached project 2. Build to iOS 3. Artifacts will appear on quads or 1. Create new project 2. Create standard shader, set... Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more
Shaders who use Clip() have "&" in the output on OpenGL ES 2.0
How to reproduce: 1. Open the attached "Clip GLES2 Bug.zip" project 2. Make sure OpenGL 2.0 is the only graphics API in the Player S... Read more
Exceeding the number of shader keywords flood the console with Allocatio...
How to reproduce: 1. Open the attached project named "Case_1232610" 2. Observe the Console window if no errors are thrown re-import ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode