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31
votes
Fixed

Unity outputs a warning in a Windows 64bit Standalone Player when using ...

Shaders

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Dec 08, 2018

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Version/s: 2018.3.0b4, 2018.3.0b11, 2019.1.0a1

To reproduce: 1. Open attached project 2. Build & Run a Windows 64bit Standalone Player 3. Open player log file "C:\Users\%UserName%... Read more

29
votes
Fixed

[Android] [iOS] GLSL shader compilation failure on some mobile devices

Shaders

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Apr 07, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'UnityGLSLBug-Unity522.zip' 2) Build and run 'TestingGLES' scene on a devcie Note:... Read more

31
votes
Fixed

[UI?] After multiple m_size < k_reference_bit errors Unity crashes at Fu...

Shaders

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Feb 26, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attached project "774423.zip" 2. Open scene "Assets/Scenes/GameScene" 3. Run it 4. Press TAB twice 5. N... Read more

33
votes
Fixed

[OSX] RenderSurface attachment asserts on various projects, in 5.4 beta ...

Shaders

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Dec 04, 2015

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Version/s: 5.4.0a5

Steps to reproduce: 1. Open Unity; 2. Open attached project; 3. Open "1.unity" scene; 4. Notice that there are 3 planes in the sce... Read more

15
votes
Not Reproducible

Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)

Shaders

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Jan 16, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "shaderTest" scene; 3. Add "CameraShaderBehaviour" script to main camera; 4. Toggle ... Read more

19
votes
Fixed

4.5+ shader compiler hangs on windows when entering play mode

Shaders

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Jun 04, 2014

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Version/s: 4.5.0f6

Closed: Number of fixes for shader compiler were added in Unity 5 cycle. User doesn't experience it anymore in 5.1. UnityShaderComp... Read more

12
votes
Duplicate

[Standard|iOS] Directional light appears with artifacts on object with t...

Shaders

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May 18, 2015

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Version/s: 5.0.1f1

1. Open attached project 2. Build to iOS 3. Artifacts will appear on quads or 1. Create new project 2. Create standard shader, set... Read more

0
votes
Fixed

Vertex Coloured shader with Lighting won't work on MBX Lite

Shaders

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Sep 13, 2011

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Version/s: 3.4.0f5

Character appears to be black on MBX Lite devices. To reproduce, build & run the attached project on an MBX Lite device. Read more

0
votes
Fixed

Surface shaders: take multi_compile into account in surface analysis

Shaders

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Sep 14, 2012

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Version/s: 3.5.5f2

#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi... Read more

0
votes
Won't Fix

[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...

Shaders

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Oct 15, 2012

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Version/s: 3.5.6f4

To reproduce: 1. Open project P50_Flying 2. Bake lightmap for Big Field 2 3. Grass dissapeared Read more

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