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29
votes
Fixed

[Android] [iOS] GLSL shader compilation failure on some mobile devices

Shaders

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Apr 07, 2017

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Version: 5.6.0f3

Steps to reproduce: 1) Download attached project 'UnityGLSLBug-Unity522.zip' 2) Build and run 'TestingGLES' scene on a devcie Note:... Read more

14
votes
Active

Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)

Shaders

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Jan 16, 2017

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Version: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "shaderTest" scene; 3. Add "CameraShaderBehaviour" script to main camera; 4. Toggle ... Read more

31
votes
Fixed

[UI?] After multiple m_size < k_reference_bit errors Unity crashes at Fu...

Shaders

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Feb 26, 2016

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Version: 5.3.3p1

Steps to reproduce: 1. Open attached project "774423.zip" 2. Open scene "Assets/Scenes/GameScene" 3. Run it 4. Press TAB twice 5. N... Read more

33
votes
Fixed

[OSX] RenderSurface attachment asserts on various projects, in 5.4 beta ...

Shaders

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Dec 04, 2015

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Version: 5.4.0a5

Steps to reproduce: 1. Open Unity; 2. Open attached project; 3. Open "1.unity" scene; 4. Notice that there are 3 planes in the sce... Read more

19
votes
Fixed

4.5+ shader compiler hangs on windows when entering play mode

Shaders

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Jun 04, 2014

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Version: 4.5.0f6

Closed: Number of fixes for shader compiler were added in Unity 5 cycle. User doesn't experience it anymore in 5.1. UnityShaderComp... Read more

0
votes
Active

Color Blend is applied ahead of Alpha Blend

Shaders

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Jun 28, 2017

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Version: 5.6.1f1

Steps to reproduce: 1. Open attached Unity Project "WeatheMaker.zip" (OC Link) 2. Load Scene "DemoSceneBlank" 3. Enter Play mode 4.... Read more

0
votes
Active

Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...

Shaders

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Sep 30, 2016

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Version: 5.4.1f1

Steps to reproduce: 1. Open user attached project (TIM_C Blit Working) 2. Go to Project Settings --> Quality settings 3. Turn on Ant... Read more

0
votes
Active

Texture rendered by the projector spans beyond the area in FOV if there ...

Shaders

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Jun 24, 2017

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Version: 5.6.1f1

Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more

0
votes
Active

Copying from Texture2D to Texture3D at Depth other than 0 produces no te...

Shaders

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Jun 26, 2017

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Version: 5.6.1f1

Steps to reproduce: 1. Open attached Unity Project "924488-2D3DTextureCopy.zip" 2. Load Scene "2D3DTextureCopy" 3. Enter Play mode ... Read more

1
votes
Active

InstanceID is not transferred from vertex to domain shader

Shaders

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Jun 24, 2017

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Version: 5.6.0p4

Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more

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