Search Issue Tracker
[Android] Shader Graph with Screen Position Raw Mode node shows Default ...
How to reproduce: 1. Open the attached "1399549_Repro.zip" project 2. Build And Run the "shader" Scene Expected results: The cube i... Read more
Shaders with Fallback defined are rendered pink when used with CommandBu...
How to reproduce: 1. Open the user's attached project "CommandBuffer_bug.zip" 2. Open the "Bug" Scene in "_GAME_" > "Scenes" 3. In t... Read more
UI shaders are not rendered in Game View from 2021.2.0b2
Reproduction steps: 1. Open the attached project from the google drive link 2. Make both Scene and Game view windows visible 3. Ent... Read more
[Shadergraph] Shadergraph menu in Assets right click menu is at the bottom
Was working correctly as of Version: 2021.2.0a15.2125 Location changed in Version: 2021.2.0a16.2250 Repro steps: 1. Use a project w... Read more
Selecting a Shader throws an "Invalid conditional expression" error from...
How to reproduce: 1. Open the user's attached "ShaderGraphErrorsAfterUpgrading 2019.4.25.zip" project 2. In the Project window go VF... Read more
[ShaderGraph] Global illumination emission field is decoupled from the e...
Steps to reproduce: 1. Create a new URP project or open an existing one 2. Create a new Shader Graph by selecting Create > Shader G... Read more
Nodes in the Vertex block are deleted when the edge connected to the Nod...
How to reproduce: 1. Open the attached "1306667_Repro" project 2. In the Project window double click on the "New Shader Graph" Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets