Search Issue Tracker

0
votes
Fixed

Shader Compiler errors are thrown due to unexpected reasons related to t...

Shader System

-

Feb 11, 2022

-

Version/s: 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "Bug_report_project" project 2. Compile the "Assets -> UpscaleShader" Shader Expected... Read more

0
votes
Fixed

Adding previously missing shader include does not reimport dependent shader

Shader System

-

Jan 11, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more

0
votes
Fixed

SHADER_AVAILABLE_INTERPOLATORS32 does not work on Vulkan or OpenGL

Shader System

-

Dec 02, 2021

-

Version/s: 2022.1, 2022.1.0b1

Steps: 1. Open attached project (VulkanGL_32Interpolators.zip) 2. Make sure Editor is using Vulkan or OpenGLCore (set it in PlayerSe... Read more

0
votes
Fixed

[Android] The precision of Render Texture is low on Android devices with...

Shader System

-

Nov 08, 2021

-

Version/s: 0019.4, 2019.4.32f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached "FP16.zip" project 2. Build and run on an Android device Expected results: The gradie... Read more

0
votes
Fixed

Editor performance is slow when "Skip unused shader_features" is selecte...

Shader System

-

Nov 05, 2021

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Open the attached "case_1378555" project 2. Select the "Packages -> glTFast -> Runtime -> Shader -> glTF-metall... Read more

0
votes
Fixed

[Android] SV_Coverage gets mistranslated from HLSL to GLSL when compilin...

Shader System

-

Nov 08, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "SV_Coverage gets mistranslated from HLSL to GLSL.zip" 2. Switch to Android Platfor... Read more

6
votes
Fixed

"TLS Allocator ALLOC_TEMP_TLS" errors when rendering shaders

Shader System

-

Nov 24, 2021

-

Version/s: 2021.2, 2021.2.2f1, 2021.2.4f1, 2022.1

Reproduction steps: 1. Open attached project "Graphics-QA-BrokenShaderTestProject.zip", and scene "New" 2. Enter Play Mode 3. Using ... Read more

5
votes
Duplicate

Shader remapping crashes the engine if no mapping is found

Shader System

-

Mar 22, 2022

-

Version/s: 2021.2, 2022.1, 2022.2

Callstack: UnityPlayer.dll!keywords::KeywordRemap::Remap(const keywords::LocalKeywordState & src, keywords::LocalKeywordState & dst... Read more

0
votes
Fixed

No way to get the requested build target from IPreprocessShaders callback

Shader System

-

Feb 16, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more

0
votes
Fixed

Comment on UnityWorldSpaceViewDir in UnityCG.cginc does not match the fu...

Shader System

-

Oct 20, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.8f1, 2021.2, 2022.1

Reproduction steps: 1. Open the "UnityCG.cginc" file 2. Observe comment above UnityWorldSpaceViewDir function Expected result: Comm... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.