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[Windows] Semantics are not holding consistency between vertex output an...
How to reproduce:1. Open the user's attached project and Scenes/semantics scene2. Observe the Cube in the Game view Expected result:... Read more
Shader.CompileGPUProgram takes more time to execute every time URP setti...
Reproduction steps:1. Open the user's attached "AssetDatabaseRefreshBug.zip" project2. Open the Profiler window and switch to Editor... Read more
RenderTarget with premultiplied alpha blending is too bright and does no...
How to reproduce:1. Open the user's attached project2. Observe the circle In the Game view Expected result: In the top half of the s... Read more
SHADER_AVAILABLE_XXX defines are not set in compute shaders
SHADER_AVAILABLE_XXX does not seem to be set for compute shaders Our specific use case is with VFX Graph where we have a shared incl... Read more
Editor crashes when using Ray Tracing and enabling MSAA in the URP Asset...
How to reproduce:1. Open the user's attached "CorgiRaytracing.zip" project2. Open the "Demo_URP" Scene3. Make sure the Game view is ... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more
Crash or freeze with large static array in compute shader when using Vul...
How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more
Shader keywords are not sorted in error or warning messages coming from ...
Shader keywords are not sorted in error and warning messages coming from the shader compiler, which makes searching for a particular... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
- Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups