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0
votes
Fixed

Crash on "DynamicBranchState::PrepareState" when entering the Play Mode ...

Shader System

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Apr 30, 2024

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Version/s: 2022.3.25f1, 2023.2.19f1, 6000.0.0b15

How to reproduce:1. Open the “ShaderWarmup“ project2. Open the “Crash“ scene3. Create a “Shader Variant Collection”4. Open the new s... Read more

0
votes
Fixed

#pragma directives in .hlsl files are not being ignored when #include is...

Shader System

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Feb 02, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b11, 6000.0.37f1

How to reproduce:1. Open the attached “PragmaBug.zip“ project2. Open the “Assets/Scenes/ExampleScene.unity“ Scene3. Observe the Game... Read more

0
votes
Won't Fix

HLSLcc generates suboptimal code that involves meaningless double conver...

Shader System

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Feb 19, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: 1. Create a new unlit shader2. Put the following code in the fragment function:```int x[3][3][3] = {{ { -1, -2, ... Read more

4
votes
Fixed

[Win] Camera.Render has poor performance when observed in 2022.3 and lat...

Shader System

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Mar 14, 2024

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Version/s: 2022.3.22f1, 2023.2.15f1, 6000.0.0b12, 6000.1.0a7

How to reproduce:1. Open the attached “camerarender_benchmark” project2. Open the Build Settings (File > Build Settings) and ensu... Read more

0
votes
Fixed

Crash on DynamicBranchState::PrepareState when RenderPipeline.SubmitRend...

Shader System

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Mar 15, 2024

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Version/s: 2022.3.22f1, 2023.2.15f1, 6000.0.0b12

Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4. P... Read more

1
votes
By Design

Shader pass overridden by fallback when using "UsePass" directive

Shader System

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Apr 03, 2024

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Version/s: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14

Reproduction steps:1. Open the attached “repro_IN-72668“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Open either the Sce... Read more

0
votes
Fixed

Skybox shader is magenta when using the Editor on macOS

Shader System

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Apr 03, 2024

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Version/s: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14, 6000.1.0a7

Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more

0
votes
Fix In Review

“Light” Editor Theme: The error message "Keyword declaration override ca...

Shader System

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Jan 20, 2026

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Version/s: 6000.3.5f1, 6000.4.0b4, 6000.5.0a5, 6000.6.0a1

Steps to reproduce: Create a new Unity project Editor Theme should be set to "Light" (Unity > Settings > General > Editor T... Read more

0
votes
Fixed

ShaderLab pragmas are no longer allowed in regular include directives

Shader System

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Apr 23, 2024

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Version/s: 2021.3.38f1, 2022.3.25f1

Steps to reproduce: 1. Create a new Unity project2. Create a new unlit shader3. Create an include file with "#pragma vertex vert" in... Read more

0
votes
Won't Fix

Shader variants are recompiled while Building when the Platform is switc...

Shader System

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Apr 19, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16

How to reproduce:1. Create a new project with the “Universal 3D Sample“ template2. Navigate to File → Build Settings3. Press “Build“... Read more

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