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Fixed

Fixed in 2021.3.38f1, 2022.3.25f1, 2023.2.18f1, 6000.0.0b15

Votes

0

Found in

2021.3.35f1

2022.3.19f1

2023.2.9f1

2023.3.0b6

6000.0.0b11

6000.0.37f1

Issue ID

UUM-62756

Regression

No

#pragma directives in .hlsl files are not being ignored when #include is used

-

How to reproduce:
1. Open the attached “PragmaBug.zip“ project
2. Open the “Assets/Scenes/ExampleScene.unity“ Scene
3. Observe the Game view

Expected result: The “RedColorSphere“ GameObject is red
Actual result: The “RedColorSphere“ GameObject is blue

Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

Reproducible on: macOS 14.2.1 Sonoma (Intel)
Not reproducible on: No other environment tested

Notes:
- Also reproducible in Player
- Warnings that indicate that the Pragmas will be ignored are shown in the Inspector when the “Assets/Shaders/CustomShader.shader“ shader is selected
- The documentation ([https://docs.unity3d.com/2022.3/Documentation/Manual/SL-PragmaDirectives.html|https://docs.unity3d.com/2022.3/Documentation/Manual/SL-PragmaDirectives.html|smart-link] ) is very explicit that Unity-specific #pragma directives in .hlsl files will be ignored unless the #include_with_pragmas directive is used

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