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0
votes
Fixed

Crash on DynamicHeapAllocator::Allocate during Importer consistency check

Shader System

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Jul 11, 2023

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Version/s: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22, 2023.3.0a1

How to reproduce:1. Unzip the attached “Repro_project.zip“ project2. Open the Command Prompt3. Run this command line: "C:\Program Fi... Read more

0
votes
Fixed

Editor crashes on "SubProgramBlobWriter::Flush" when building the project

Shader System

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Jul 14, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

How to reproduce:1. Open the "IN_46213" project2. In the Build Settings press "Build" Expected result: project builds successfullyAc... Read more

0
votes
Fixed

PackageRequirements blocks in Shaders do not support experimental/previe...

Shader System

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Jul 19, 2023

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Version/s: 2021.3.29f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0a22, 2023.3.0a3

Reproduction steps:1. Open the attached project "ShaderPackageRequirements"2. Select NewUnlitShader.shader in the Project window Exp... Read more

0
votes
By Design

Shader errors while using Vulkan Graphics API when shaders use native 16...

Shader System

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Jul 27, 2023

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Version/s: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

How to reproduce:1. Open the “IN-49199_min16float 23(2).zip“ project2. Open the “SampleScene“ Expected result: No error can be seen ... Read more

1
votes
Fixed

Crash on malloc_internal when recompiling a ShaderGraph used by another ...

Shader System

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Aug 01, 2023

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Version/s: 2022.3.6f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3

How to reproduce:1. Open the user attached “1617723-UsePass.zip“ project2. Open the scene called "Scene"3. Open "SpecVertColFast" in... Read more

0
votes
Active

Player build logs a "material with shader doesn't have a '_MainTex' prop...

Shader System

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Apr 25, 2025

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Version/s: 2022.3.61f1, 6000.0.48f1, 6000.1.0f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached "IN-97465" project2. Open the “MainScene” Scene3. In the Hierarchy window expand the “==== M... Read more

0
votes
By Design

Color becomes brighter when lerping two identical local and global colors

Shader System

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Sep 20, 2023

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Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

How to reproduce:1. Open the attached “TrueColorationBug.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected resu... Read more

0
votes
Duplicate

A Shader error is thrown in the Console when the line after an #include ...

Shader System

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Aug 17, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduction steps:1. Open the "IN-51499.zip" project2. Open the "Assets/Shaders/TerrainTreeStamp.compute" file3. Delete line 6 and ... Read more

0
votes
Fixed

"Thread group size must be above zero" error is thrown when using a cus...

Shader System

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Aug 24, 2023

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Version/s: 2023.2.0b7, 2023.3.0a3

Reproduction steps:1. Open project “ThreadGroupSizeMustBeAboveZero.zip”2. Open “OutdoorsScene”3. Enter Play Mode4. Select “Triska/Ge... Read more

0
votes
Won't Fix

Material override is reset after subsequent drag operation hovers over S...

Shader System

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Aug 29, 2023

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Version/s: 2021.3.30f1, 2022.3.8f1, 2023.2.0b7, 2023.3.0a3

Steps to reproduce:1. Open the attached user project "DecalGlitch 2.zip"2. Open the scene "1_HouseOriginal.unity"3. Enable the Mater... Read more

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