Search Issue Tracker
Fixed in 2023.2.5f1
Fixed in 2023.2.X, 2023.3.X, 2023.3.0a11, future release
Votes
0
Found in
2023.2.0b7
2023.3.0a3
Issue ID
UUM-47088
Regression
Yes
"Thread group size must be above zero" error is thrown when using a custom blend shape synchronization script with models imported through "DAZ to Unity bridge"
Reproduction steps:
1. Open project “ThreadGroupSizeMustBeAboveZero.zip”
2. Open “OutdoorsScene”
3. Enter Play Mode
4. Select “Triska/Genesis8Female/Genes8Female.Shape“ GameObject in the Hierarchy
5. Change the value of “Skinned Mesh Renderer/BlendShapes/Genesis8Female__G 101 EL Eyes 15“ through the Inspector
6. Observe the Console window
Expected result: No errors are thrown
Actual result: "Thread group size must be above zero" error is thrown
Reproducible with: 2023.2.0a16, 2023.2.0b7, 2023.3.0a3
Not reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0a15
Reproducible on: macOS Ventura 13.2.1 (Intel)
Not reproducible on: no other environment tested
Comments (1)
-
S301
Nov 01, 2023 14:34
We are getting this issue on Windows in Dx11 - URP 16.x.x
Is this also fixed for windows?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset
- Dynamic TMP_Font asset shows up as modified in source control when TextMeshPro text using it is changed
- “Output value ‘outMotionVec’ is not complete” warning logged after creating Canvas Shader Graph Asset
- SVG Image Component loses Source SVG Image field references when upgrading to a different Vector Graphics package version
- "TextMesh Pro Essential Resources are missing" error is logged after importing Essentials and closing TMP Importer opened by creating a TMP asset
Resolution Note (fix version future release):
Fixed a Metal validation error that occurred when GPU batched skinning generated an empty dispatch call due to empty blendshapes.
Resolution Note (fix version 2023.3):
Fixed a Metal validation error that occurred when GPU batched skinning generated an empty dispatch call due to empty blendshapes.