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Scene is coloured in Magneta when opening a Player that was built twice
Steps to reproduce: 1. Open the attached project "CoreIssue.zip" 2. Run the build.bat 3. Delete the built Project in CoreIssue/Build... Read more
[Bug] Inout parameter is only valid in shader files, but not valid in cg...
How to reproduce: 1. Open user-submitted project (InoutInCginc.zip) 2. Inspect the shader files located in Assets/Lib folder(testDep... Read more
Compute Shader compilation error is thrown when importing HDRP
How to reproduce: 1. Create a new empty project 2. Go to Window -> Package Manager -> Unity Registry -> High Definition RP -> Import... Read more
Integer variables of a Compute Shader show up as Floats in the Frame Deb...
How to reproduce: 1. Open the attached "case_1345758" project 2. Open the "ComputeUAVTexFlow" Scene 3. Go "Window -> Analysis -> Fra... Read more
Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps: 1. Open the attached "case_1310201.zip" project 2. In the Project window, select Test.shader and compile it 3. O... Read more
Shader compiler results Shader precision as mediump when unchanging non-...
How to reproduce: 1. Open the attached "case_1383035" project 2. Select "Compile and show code" of the "Test" Shader in the Inspecto... Read more
[Shaders] compute '#pragma require' flags don't persist after shader cac...
How to reproduce: 1. Open the attached project "PragmaRepro" in a Windows editor 2. Navigate to the Assets folder and select "Repro... Read more
Shader Compiler errors are thrown due to unexpected reasons related to t...
How to reproduce: 1. Open the user's attached "Bug_report_project" project 2. Compile the "Assets -> UpscaleShader" Shader Expected... Read more
Editor crashes when opening the project with imported Shaders
How to reproduce: 1. Open the attached project: ShaderCrash.zip Expected result: Project loads Actual result: Unity crashes Reprod... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has. This information can be useful for e.g. stripping shader v... Read more
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