Search Issue Tracker
Help box text under “Keyword Declaration Overrides” in Build Profiles a...
Steps to reproduce: Create a project Go to "Unity" -> "Settings" -> "General" Set "Editor Theme" to "Light" Go to "File" ->... Read more
Material’s properties in the Inspector window are not shown as overridde...
How to reproduce:1. Open the user’s attached “TestMaterialVariant.zip” project2. In the Project window, select “simple Variant.mat” ... Read more
Crash on the unknown line when building a specific project
Reproduction steps: Open the attached project "flight simulator" Build And Run on an Android device Expected result: APK is built su... Read more
Data type compiles to uint when declaring a struct in a shader
Steps to reproduce:1. Open the “NMShader” project2. Open the “KeepItReal” shader in Assets/Shaders3. Observe the code where the stru... Read more
iOS Player crashes on "UnityGfxDeviceWorker" when a specific prefab is i...
How to reproduce:1. Open the user’s attached “Spaceschuter McGavin.zip” project2. Add “Hermes 1.prefab” or “Hermes 5.prefab” to the ... Read more
Strict Variant Matching does not print stage information when the match ...
When using Strict variant matching, stage information is not printed when a variant is not found. Read more
Variant preparation does not show the name of the shader
The progress dialog that is shown while preparing shader variants for compilation does not show the shader being processed. Read more
Some local and global shader keywords are wrongly reported
Reproduction steps: 1. Open user attached project “MissingShaderKeywords.zip”2. Open Window > Analysis > Frame Debugger3. Sele... Read more
Shader flickering due to incorrect CBUFFER value for a frame in custom R...
Steps to reproduce:1. Open attached user's project "ShaderBindingIssue.zip"2. Open the "SampleScene.unity" Scene3. Enter to play mod... Read more
[Mac] Shader errors appear when calling Shader.WarmupAllShaders()
How to reproduce:1. Download and open the attached project2. Attach the "Test" script to the Main Camera3. Enter Play mode4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS