Search Issue Tracker
By Design
By Design in 6000.5.X
Votes
0
Found in
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131526
Regression
Yes
"Duplicate keywords" error appears when entering “_” and “__” in Graphics Keyword Declaration Overrides
Reproduction steps:
1. Create a new project
2. Edit > Project Settings… > Graphics
3. Expand Keyword Declaration Overrides foldout and press “+” button
4. Enter “__" and “___” values in the Keyword set field
Actual result: "Duplicate keywords: _” error appears below the Keyword set
Expected result: No errors or warnings appear
Reproducible with: 6000.4.0b3, 6000.5.0a4
Not reproducible with: 6000.3.3f1, 6000.4.0b2
Couldn’t reproduce with: 6000.0.65f1 (No Keyword Declaration Overrides)
Reproduced on: macOS Tahoe 26.1 (M4), Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Both `_` and `__` (and any number of underscores) are treated as "no keyword".
Resolution Note (6000.5.X):
Both `_` and `__` (and any number of underscores) are treated as "no keyword".