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MaterialPropertyBlock.SetInteger sets the value incorrectly
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/SampleScene' 3. Enter Play mode Expected result: Both... Read more
Compute Shader compilation error is thrown when importing HDRP
How to reproduce: 1. Create a new empty project 2. Go to Window -> Package Manager -> Unity Registry -> High Definition RP -> Import... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps: 1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.... Read more
ShaderPropertySheet native tests failing Unity 2022 when minConstantBuff...
How to reproduce: 1. Clone Unity 2022/staging source code 2. Build the editor 3. From the directory where the editor is(e.g. D:\unit... Read more
Grass deferred shader turns white when the project is built using Unity ...
How to reproduce: Build And Run the attached project "CloudBuildShaderTest.zip" using Unity Cloud Build Expected results: Grass is ... Read more
Custom surface shaders using emissive Standard lighting does not match U...
Reproduction steps: 1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project 2. Open the "main" scene 3. Obs... Read more
[OpenGL]GLSL compilation failed for shader error thrown in Console windo...
Reproduction steps: 1. Open the attached user's Unity project "HLSLtoGLSLBug.zip" 2. Navigate to Edit > Project Settings > Player Se... Read more
Procedural Shader is not displaying correctly when using SV_POSITION
How to reproduce: 1. Open the attached project (ShaderTest.zip) 2. Open scene Scenes/SampleScene 3. Observe the GameObject "Shader P... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce: 1. Open the attached "ReproFindMSB.zip" project 2. Open Window -> General -> Test Runner 3. Click "Run All" Expec... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values