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[Backport] Adding previously missing shader include does not reimport de...
Steps to reproduce:1. Open the attached project "T1406811_ShaderDependency.zip". It contains an unlit shader an a Foo.cginc file. Th... Read more
Editor crashes on "SubProgramBlobWriter::Flush" when building the project
How to reproduce:1. Open the "IN_46213" project2. In the Build Settings press "Build" Expected result: project builds successfullyAc... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps:1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.z... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more
[XR][Built-in RP][Surface Shader] UNITY_SETUP_STEREO_EYE_INDEX_POST_VERT...
Steps to reproduce:1. Create a VR template project or download the project from the attached Google Drive2. Install Oculus plugin th... Read more
Full floating precision register is used when compiling Shader to GLES3
How to reproduce:1. Open the user's attached project2. In the Project window, under Assets, select the Shader "Modx-CharacterDissolv... Read more
Editor crashes when loading Compute Shaders and calling Dispatch function
How to reproduce:1. Download the attached project 'ComputerShaderCrashReportProject.zip'2. Open 'ComputeShaderTest' Scene3. Build Ad... Read more
"IsBuiltin" method skips new index generation when called in a different...
How to reproduce:1. Open the “fastpropertyname_serialization_issue” project2. Open the “Sample” scene3. Build asset bundles for the ... Read more
[Andorid] Compute Shader won't be reimported when Graphics API is changed
Reproduction steps: Open the user’s attached project “GraphicsAPIbug” Go to Player Settings (menu: Edit > Project Settings > P... Read more
[Mac] Shader errors appear when calling Shader.WarmupAllShaders()
How to reproduce:1. Download and open the attached project2. Attach the "Test" script to the Main Camera3. Enter Play mode4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS