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Missing progress bar when compiling AOV shaders for Recording
How to reproduce: 1. Open the attached project "2021.2.10f1_hdrp2.zip" 2. Open Assets > Scenes > SampleScene.unity 3. Open Window > ... Read more
Progress bar has duplicate information
When the Editor compiles a missing shader variant the progress bar shown has duplicate information: the title says "Compiling shader... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps: 1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Open Window > General > Recorder > R... Read more
[XR][Built-in RP][Surface Shader] UNITY_SETUP_STEREO_EYE_INDEX_POST_VERT...
Steps to reproduce: 1. Create a VR template project or download the project from the attached Google Drive 2. Install Oculus plugin ... Read more
Full floating precision register is used when compiling Shader to GLES3
How to reproduce: 1. Open the user's attached project 2. In the Project window, under Assets, select the Shader "Modx-CharacterDisso... Read more
Editor crashes when loading Compute Shaders and calling Dispatch function
How to reproduce: 1. Download the attached project 'ComputerShaderCrashReportProject.zip' 2. Open 'ComputeShaderTest' Scene 3. Build... Read more
Crash when cyclic dependency not detected caused by a git merge and not ...
Reproduction steps: 1. Open the user's attached project 2. Select "BaseMaterial" in the project window Expected result: Editor cras... Read more
[Material Variants] Material Variant window closes when dragging a Mater...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Material "ChildMaterial" (Assets/ChildMate... Read more
Crash on ShaderLab::Program::GetMatchingSubProgram after entering Play Mode
Reproduction steps: 1. Open the attached project 2. Open "MainScene" Scene 3. Select "Application (Main Client)" GameObject 4. Open ... Read more
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