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3
votes
Duplicate

Color Grading doesn't work in 2021.2 Players

Shader System

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Jan 19, 2022

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Version/s: 2021.2.8f1

Reproduction steps:1. Open the user's attached project2. Build and Run the project Expected result: Scene is orange in both Editor a... Read more

0
votes
Fixed

"Couldn't open include file" error is thrown when compiling a Shader and...

Shader System

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Jan 21, 2022

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Version/s: 2021.2.0a21, 2021.2.4f1, 2022.1, 2022.2

How to reproduce:1. In Unity Hub, add the user-submitted project2. Under "Editor Version", click the three dots button and select "A... Read more

0
votes
Active

Shader warnings spammed in the Console window when switching to macOS Se...

Shader System

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Mar 23, 2026

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Version/s: 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project2. Make sure to have macOS Server Module installed3. Open Build Profiles window4. Add ... Read more

0
votes
Fixed

Compiling both variants when dynamic keywords are used

Shader System

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May 31, 2023

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Version/s: 2022.3.2f1, 2023.1.0b18, 2023.2.0a19

As I was working on a PR to change fog keywords in URP to dynamic branches, we noticed that we seem to be compiling both variants. B... Read more

0
votes
By Design

Player looks different from Game view when using a custom volumetric shader

Shader System

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Mar 17, 2023

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Version/s: 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached project "VolumeLight"2. Build and Run the project3. Compare the Game view and the Player Exp... Read more

0
votes
Won't Fix

Build Target Platform Switch Regression for Standalone Platforms

Shader System

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Mar 21, 2023

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Version/s: 2023.2.0a1

Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_importAffected platforms: OS... Read more

0
votes
Fixed

[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...

Shader System

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May 30, 2023

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Version/s: 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16, 2023.3.0a2

On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Third Party Issue

Shader compiler outputs wrong shader code when entering Play Mode

Shader System

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Feb 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2, 2022.2.0a1

Reproduction steps:1. Open the attached project "GreenRed.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play Mode Expec... Read more

0
votes
Won't Fix

Texture property error spam when selecting a GameObject with 'ProblemMat...

Shader System

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Feb 08, 2022

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Version/s: 2021.1, 2021.1.28f1

How to reproduce:1. Open the user attached project2. Open ProblemScene.unity3. In Hierarchy select the Sphere GameObject Expected re... Read more

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