Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.23f1
Issue ID
1390260
Regression
No
GameObject color is flickering when using "WorldSpaceLightPos0" in the shader
How to reproduce:
1. Open project "DeferredBug.zip"
2. Open "SampleScene" Scene
3. Select "Quad" GameObject in the Hierarchy window
4. Change the "Quad" position in the Inspector window
5. Observe the "Cube" GameObject color in the Game window
Expected result: The "Cube" color is Black
Actual result: The "Cube" color is flickering
Reproducible with: 2019.4.35f1, 2020.3.27f1
Not reproducible with: 2021.2.0a1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a2
Note: Sometimes it reproduces when just moving the cursor in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a1