Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.23f1
Issue ID
1390260
Regression
No
GameObject color is flickering when using "WorldSpaceLightPos0" in the shader
How to reproduce:
1. Open project "DeferredBug.zip"
2. Open "SampleScene" Scene
3. Select "Quad" GameObject in the Hierarchy window
4. Change the "Quad" position in the Inspector window
5. Observe the "Cube" GameObject color in the Game window
Expected result: The "Cube" color is Black
Actual result: The "Cube" color is flickering
Reproducible with: 2019.4.35f1, 2020.3.27f1
Not reproducible with: 2021.2.0a1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a2
Note: Sometimes it reproduces when just moving the cursor in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a1